Posted May 14, 2025
Hello Everyone,
In regards to IDW2, I am not too familiar with D&D mechanics so I would like some advice on party build. I am not trying to make anything too crazy, just a party capable of beating the game. After doing some reading, I am working with the below as my template. Can you please advise if this Is workable? What if anything needs to be adjusted?
Class: Barbarian
Race: shield Dwarf
Abilities: St 17 dex 14 con 17 int 10 wis 10 cha 8
Alignment: Neutral good
Weapon of choice: double handed great axe or sword
Feats: power attack and cleave
Name: Stonecutter
Initial Skills: intimidate 3 search 4
Class: Cleric of helm
Race: Human
Abilities: St 16 dex 10 con 16 int 9 wis 16 cha 9
Alignment: Lawful good
Weapon of choice: shield and mace or warhammer
Feats: power attack and cleave
Name: Disciple
Initial Skills: concentration 4 craft 2
Class: cleric of ilmater
Race: human
Abilities: st 12 dex 10 con 17 int 10 wis 17 cha
Weapon of Choice: shield and mace or warhammer
Initial Feats: lightning reflexes and discipline
Name: Healz
Initial Skills: Spell craft 2 and concentration 4
Alignment: Lawful Good
Class: Wizard Evocation
Race: Human
Abilities: st 8 dex 14 con 14 int 17 wis 12 cha 11
Weapon of Choice: unknown, sling? I assume a wand will be found at some point.
Initial Feats: greater spell focus evocation and discipline
Name: Magica
Initial Skills: alchemy 7, concentration 8, knowledge arcana 7, search 4, spell craft 7,
Multiclass: 1 level of sorcerer
Alignment: Chaotic good
Class: Bard
Race: Human
Abilities: st 8 dex 14 con 10 wis 10 int 17 cha 17
Weapon of Choice: unknown, will probably eventually get a musical instrument, until then shield and bow or other ranged weapon.
Initial Feats: lingering song and discipline
Name: Musica
Initial Skills: alchemy 4, bluff 2, diplomacy 4, knowledge arcana 4, pick pocket 2, spell craft 2 use magic device 2, open lock 1,
Multiclass: 3 levels of paladin any type for courage buff and remove disease
Alignment: neutral good
Class: Druid
Race: Human
Abilities: st 15 dex 13 con 15 int 8 wisdom 17 cha 7
Weapon of Choice: probably a quarterstaff or a mace. Maybe a polearm.
Initial Feats: Spell focus evocation and transmutation
Name: Shanna
Initial Skills: spell craft 3 concentration 3
Alignment: Neutral good
Multiclass: 1 level of monk for AC buff
Additionally, I am not quite clear on multi-classing levels. Can someone tell me when I should take a level in an alternate class? If my wizard is going to take a level in sorcerer, do I just take that level immediately upon availability and then do the rest in all wizard levels? Does the timing make a difference?
Thanks.
In regards to IDW2, I am not too familiar with D&D mechanics so I would like some advice on party build. I am not trying to make anything too crazy, just a party capable of beating the game. After doing some reading, I am working with the below as my template. Can you please advise if this Is workable? What if anything needs to be adjusted?
Class: Barbarian
Race: shield Dwarf
Abilities: St 17 dex 14 con 17 int 10 wis 10 cha 8
Alignment: Neutral good
Weapon of choice: double handed great axe or sword
Feats: power attack and cleave
Name: Stonecutter
Initial Skills: intimidate 3 search 4
Class: Cleric of helm
Race: Human
Abilities: St 16 dex 10 con 16 int 9 wis 16 cha 9
Alignment: Lawful good
Weapon of choice: shield and mace or warhammer
Feats: power attack and cleave
Name: Disciple
Initial Skills: concentration 4 craft 2
Class: cleric of ilmater
Race: human
Abilities: st 12 dex 10 con 17 int 10 wis 17 cha
Weapon of Choice: shield and mace or warhammer
Initial Feats: lightning reflexes and discipline
Name: Healz
Initial Skills: Spell craft 2 and concentration 4
Alignment: Lawful Good
Class: Wizard Evocation
Race: Human
Abilities: st 8 dex 14 con 14 int 17 wis 12 cha 11
Weapon of Choice: unknown, sling? I assume a wand will be found at some point.
Initial Feats: greater spell focus evocation and discipline
Name: Magica
Initial Skills: alchemy 7, concentration 8, knowledge arcana 7, search 4, spell craft 7,
Multiclass: 1 level of sorcerer
Alignment: Chaotic good
Class: Bard
Race: Human
Abilities: st 8 dex 14 con 10 wis 10 int 17 cha 17
Weapon of Choice: unknown, will probably eventually get a musical instrument, until then shield and bow or other ranged weapon.
Initial Feats: lingering song and discipline
Name: Musica
Initial Skills: alchemy 4, bluff 2, diplomacy 4, knowledge arcana 4, pick pocket 2, spell craft 2 use magic device 2, open lock 1,
Multiclass: 3 levels of paladin any type for courage buff and remove disease
Alignment: neutral good
Class: Druid
Race: Human
Abilities: st 15 dex 13 con 15 int 8 wisdom 17 cha 7
Weapon of Choice: probably a quarterstaff or a mace. Maybe a polearm.
Initial Feats: Spell focus evocation and transmutation
Name: Shanna
Initial Skills: spell craft 3 concentration 3
Alignment: Neutral good
Multiclass: 1 level of monk for AC buff
Additionally, I am not quite clear on multi-classing levels. Can someone tell me when I should take a level in an alternate class? If my wizard is going to take a level in sorcerer, do I just take that level immediately upon availability and then do the rest in all wizard levels? Does the timing make a difference?
Thanks.
Post edited May 14, 2025 by Zninety