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Fenixp: But naturally your opinion is the king as usual
No, that would be the resident forum bobby... yourself.
and butt out.
Good idea.
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archy2: They used some automated conversion to get the format of the data files to be compatible with their enhanced engine - but that just affects how the data is stored, not its contents.
All I could find on the subject of new assets was a bg: ee developer(?) commenting on that not really being feasible when it comes to sprites. So perhaps Hickory was referring to sounds? I do believe they added new music, but I don't know about remastering it, I'm pretty sure they didn't do a rerecord.

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archy2: However, for new costumers I think it is a perfectly fair price.
Given the amount of work, it probably is.


and butt out.
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Hickory: Good idea.
There is the condition of citing your sources that I'm still waiting for ;-)
Post edited October 10, 2015 by Fenixp
So, if I got it well: Icewind Dale complete contains the expansions; Icewind Dale Enhanced Edition is just a "polished" version of the game without the expansions. Right?
No, both contain the expansions.

IWD:EE has everything that IWD:Complete has, plus the enhancements (which I tried to list here).
Post edited October 10, 2015 by archy2
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archy2: The main game area supports mouse-wheel zooming, and there's a font size slider in the settings - does that not help?

And of course you can always set your screen resolution to something smaller, as a last resort.
Does mouse-wheel zooming also scale UI? As person on other forum noted, IE games are simply not made for this big zoom-out, one of reason why - player isn't supposed to see so much fog of war on screen.

Original IE games support normal zoomed position so I see no reason why need to go out of your way for EE. That's the whole reason of remade/remastered games - to make them look better, to add polygons to models, to smooth pixels. The whole point is to make them look good on native resolution.

Blunt example, take any DOSBox game and change scaler option from normalx2 to super2xsai - that will be example of enhancing how game looks. But 1:1 isn't scaling, if 640x480 was a size of monitor screen before, now it is a very small part of same size screens. Playing IE games this way is just making yourself disservice.
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Sarisio: ..
Nah, the UI remains same - won't it get larger if you increase in-game resolution?

Anyway, I guess that's the reason why enhanced editions were never marketed as remakes, because you are correct - they are not ;-) I think the primary point of these EEs was iOS and Android support, and they made a native Linux port for good measure, so I'd say the EEs brought more good than bad. As for zoom, you can still stick to the original zoom level, you don't have to play zoomed out - and since that is the case, I say why not offer the option?
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Fenixp: Well it did take a decent amount of work, IIRC they had to rewrite bits of the renderer, add new behavior to some input, and they went trough the game and did a lot of rebalancing. I too find 20 euro to be a bit too much, but it's most likely justified.
I disagree with it being justified, though of course some work went into it. I'd argue it took a fair whack more work to make the original game, which is half the price of this incorrectly called enhanced edition. But if people are stupid enough to pay twice the price for essentially the same product, then meh.
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Fenixp: Nah, the UI remains same - won't it get larger if you increase in-game resolution?
By increase you mean decrease? That's back to question of scaling. If to compare original size of UI with that one in EE (GOG screenshots should be sufficient as example), EE UI doesn't even look as usable. Extremely slim columns on opposite parts of screen. Font isn't upscaled entirely.

Sure, you can say that you can mess up with resolutions, but isn't the whole point of such editions is to make it work properly with higher resolutions? :) Look at PS 2 -> PS 3, PS 3 featured higher resolution, but it didn't make older compatible games and remasters look miniaturistic. When FF 7 was brought to PC with higher res, Cloud didn't suddenly become x times smaller and UI didn't turn into super small windows with super small fonts.

You can say you can add some mods and mess with settings, but it can be done just fine with original too.
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Fenixp: Anyway, I guess that's the reason why enhanced editions were never marketed as remakes, because you are correct - they are not ;-) I think the primary point of these EEs was iOS and Android support, and they made a native Linux port for good measure, so I'd say the EEs brought more good than bad.
Maybe you are right. But for PC experience it is just... better to play and finish original versions first.
Post edited October 10, 2015 by Sarisio
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Fenixp: Nah, the UI remains same - won't it get larger if you increase in-game resolution?
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Sarisio: By increase you mean decrease? That's back to question of scaling. If to compare original size of UI with that one in EE (GOG screenshots should be sufficient as example), EE UI doesn't even look as usable. Extremely slim columns on opposite parts of screen. Font isn't upscaled entirely.

Sure, you can say that you can mess up with resolutions, but isn't the whole point of such editions is to make it work properly with higher resolutions? :) Look at PS 2 -> PS 3, PS 3 featured higher resolution, but it didn't make older compatible games and remasters look miniaturistic. When FF 7 was brought to PC with higher res, Cloud didn't suddenly become x times smaller and UI didn't turn into super small windows with super small fonts.

You can say you can add some mods and mess with settings, but it can be done just fine with original too.
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Fenixp: Anyway, I guess that's the reason why enhanced editions were never marketed as remakes, because you are correct - they are not ;-) I think the primary point of these EEs was iOS and Android support, and they made a native Linux port for good measure, so I'd say the EEs brought more good than bad.
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Sarisio: Maybe you are right. But for PC experience it is just... better to play and finish original versions first.
UI Scaling is an option in the EE games, enabled by default. Not sure why you'd want to disable it either. There is also a slider to scale the font to taste. I have both versions and have played both. Overall, I prefer the EE edition, but I don't have a problem with the originals and often switch between the two for comparison and for fun. I also have a BGT install which I plan to play completely through this winter. =)

Flynn