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Do you know if there is a way for my thief to automatically search for traps while not engaged in combat?

I enjoy scouting around with my invisible mage/thief, but it gets kind of tedious pushing the search button every few yards. And when the party moves as a group through enemy infested areas, it's even worse having to select the thief, search for traps, reselect group and finally give new movement orders.

I sure hope there is a better way than what I've found so far, if not I guess I'll soon end up using meatshields as mine detectors and forgetting about bringing along a thief.
This question / problem has been solved by MightyKhanimage
isnt there a script you can activate for your characters that makes them search traps no matter what?
if there isnt, I recommend using hotkeys:
[hit key to select thief - number between 1 and 6],[hit key to start searching],[hit = to select entire party]
Post edited November 05, 2010 by MightyKhan
avatar
MightyKhan: isnt there a script you can activate for your characters that makes them search traps no matter what?
if there isnt, I recommend using hotkeys:
[hit key to select thief - number between 1 and 6],[hit key to start searching],[hit = to select entire party]
Thank you, finally figured out how to activate the scripts from the customize character menu in game, I completely overlooked that function earlier, believing it would only change my characters visual appearance.

I ended up using the Simple thief script from the aTweaks modpack for Baldurs Gate 2, that also works for the Icewind Dale series :-)

[url=]http://readme.spellholdstudios.net/README_aTweaks.HTML[/url]
Simple Thief script
This component introduces a simple player AI script which is intended for Thief characters. When assigned, this script will allow a Thief to either use his "Find Traps" skill or his "Hide in Shadows" skill whenever he is idle. By default the Thief will search for traps when there are no enemies nearby. Pressing the 'D' key toggles this setting and causes the Thief to attempt to hide in shadows as long as there are no enemies in his line of sight. Note that the Thief won't attack opponents nor defend himself while either of these skills is in use. Pressing the 'V' key toggles this setting and causes the Thief to stop using his skills and start attacking the nearest enemy. This script will never override player-assigned actions.
This script is also available for Icewind Dale and Icewind Dale II.