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So I finished the solo campaign and I loved it. It has its weaker moments, but some levels are outstanding with tense combat and "Into the Breach" kind of moves forced upon you.

I have two feedbacks though :

- One is easy : On all weapons/powers/actions, can you display a "speed/initiative". It is sometimes super counter-intuitive : the EMP weapons shoot first (not sure if before or after teleporters),, then SOME of the heals but not all, then all weapons, except melee maybe ? then the rest of the heals, then the offensive moves of the mutant, then your move ?

Just putting on each weapon an "initiative from 1 to 9", and the same number in the "action recap" at the bottom right corner would help a lost.

- The second feedback is linked to the first one. By mid-game, the pistols (laser pistol, hummingbird, etc...) are basically obsolete. Making them shoot "before" rifles, and since we are there making rifles shoot "before" machine guns and grenade launchers would in my opinion make those weapons slightly more useful - still not very useful but they would have a niche.
Bonus point if the "super power" they trigger also trigger faster - now I may have my healers carry those to heal before a teleport for instancE.
Currently, everyone is wielding heavy weapons by the end of the campaign, and for the coming Chapters I am not sure why I would downgrade,

Thanks for confirming if you received that memo, even if you can't allocate resource for the first one and don't think the second one is a good idea - it is not a forum with much passage.
Post edited November 27, 2019 by Narwhal.644