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Per the title, after about 30 minutes, the game will crash upon loading into a new map or--in one case--loading a sound for an explosion effect. The game otherwise plays perfectly on mouse and keyboard and I have not noticed any other adverse effects.

Game info:
$ ./start.sh -v
1.5.78.11833
51218


Edit:
Since creating this post, I have tried launching the game via `start.sh` in the terminal and via the `Hollow Knight` executable directly--both have yielded the same result, but showed that when the game crashes it does so with this error message:

./start.sh: line 16: 49176 Segmentation fault ./"Hollow Knight"
Post edited August 12, 2022 by Nightfirecat
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Try in opengl mode like in another post (hollow_knight_crashes_on_start_libvulkan).

Edit the start.sh script line 20:

1 │ #!/bin/bash
2 │ # GOG.com (www.gog.com)
3 │ # Game
4 │
5 │ # Initialization
6 │ CURRENT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
7 │ cd "${CURRENT_DIR}"
8 │ source support/gog_com.shlib
9 │
10 │ # Game info
11 │ GAME_NAME="$(get_gameinfo 1)"
12 │ VERSION="$(get_gameinfo 2)"
13 │ VERSION_DEV="$(get_gameinfo 3)"
14 │
15 │ # Actions
16 │ run_game() {
17 │ echo "Running ${GAME_NAME}"
18 │ cd "${CURRENT_DIR}/game"
19 │ chmod +x *
20 │ ./Hollow\ Knight --args -force-opengl
21 │
22 │ }
23 │ default() {
24 │ run_game
25 │ }
26 │
27 │ # Options
28 │ define_option "-s" "--start" "start ${GAME_NAME}" "run_game" "$@"
29 │
30 │ # Defaults
31 │ standard_options "$@"