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high rated
Changelog for Update 1.0.1.4 (added 15 March 2017):

- Fixed an issue where opening full map via Quickmap shortcut while in a late game area caused a game-freeze
- Fixed an animation error on player character when exiting a late-game cutscene
- Fixed Shrumish Ogre persistence issue
- Fixed an issue where hitting Zote with Dreamnail during his battle cry made him invincible, which he doesn’t deserve.
- Decreased heap size allocation at start-up.


Changelog for Update 1.0.1.3 (added 15 March 2017):

- Fixed issue where Soul Master’s shockwave attack would sometimes not spawn
- Fixed issue with sfx not playing correctly on some breakable one-way walls
- Fixed issue for some players whereby collecting a mask fragment would white out the screen
- Fixed display bug for cages in Colosseum of Fools
- Fixed bug on exiting Trial in the Colosseum of Fools that caused player to become stuck behind metal grate
- Fixed a dialogue issue for Iselda
- Fixed sound effects playing on incorrect mixer and thus being unaffected by in-game audio setting
- Fixed issue where Speed Completion achievement was not being awarded correctly
- Fixed an issue with Thorns of Agony charm not firing correctly when taking damage with inventory open
- Increased Geo reward for defeating Entombed Husk
- Fixed inaccurate hitbox on Broken Vessel/Lost Kin when stunned
- Fixed issue in City of Tears where entering a battle room from the left spawned an enemy outside of room
- Fixed an issue where Lifeseeds and their cocoons couldn’t be damaged by Grubberfly beam


Changelog for Update 1.0.1.1 (added 15 March 2017):

- Fixed issue where defeating Crystal Guardian and then immediately dying prevented his bench from becoming useable.
- Fixed issue where defeating Crystal Guardian (rematch) and then immediately dying prevented Battle Gate from staying open.
- Fixed City Crest in statue displaying over player.
- Fixed issue with Isma’s Grove battle gates not re-opening on re-entry.
- Fixed players being able to escape tilemap in Abyss Dream.
- Increased Cyclone Slash size
- Fixed intermittent frame-flickering on certain enemies
- Fixed inventory button not opening inventory on Logitech F310 in X mode.
- Added anticipation SFX to certain enemy attacks
- Optimisation: New pooling system for spawned enemies
- Fixed gramatical, and, spelling errers in Game Text
- Fixed Hive Husk displaying incorrect Enemy Dream text
- Added additional SFX to Husk Hive
- Increased Geo awarded by Husk Hive
- Added additional SFX to Hive Soldier
- Fixed an issue where player could travel up through an unbroken window in Soul Sanctum, causing game freeze
- Fixed Gruz Mother sometimes turning into a weird, stretched-out fatty when dying in the Colosseum
- Increased Notch Cost of Quick Slash charm to 3 (affects new files only)
- Slightly decreased invulnerability time for Stalwart Shell charm
- Improved recycling system for frequently recycled objects
- Fixed an issue where Hornet was knocked out of the arena on being defeated, robbing the player of a hard-won victory
- Fixed an issue locking players out of Distant Village event
- Fixed an issue where getting hit with Inventory open and Thorns of Agony equipped caused a game-freeze
- Fixed an issue with lifts in City of Tears becoming inoperable
- Fixed issue with Grubberfly beams firing upward and downwards with Joni’s Blessing equipped, regardless of health remaining
- Fixed an issue with Red Grubberfly beams being fired with Joni’s Blessing/Grubberfly Elegy/Fury charms equipped, regardless of health remaining
- Fixed a Battle Scene in White Palace being triggered prematurely
- Fixed Failed Champion’s dream remaining accessible after his defeat
- Fixed fader stuttering in City lift scenes
- Fixed an issue where Failed Champion’s battle could be triggered prematurely
- Increased effect of Soul Eater charm
- Fixed a lever in White Palace that could be poked through its gate
- Fixed an issue with the Warrior Dream’s sprite lingering on after defeat
- Fixed an issue where player couldn’t jump out of water when up against some walls
- Fixed an issue where player could get locked back into a City room upon return
- Fixed an issue where progress past a Kingsmold battle was blocked by an unopening gate in certain circumstances
- Fixed an issue where dying on a conveyor belt could cause the effect to persist on respawn
- Fixed an issue where roar lock could persist after death
- Fixed issue where shade summoned by Jiji becomes invulnerable
- Fixed an issue where Hornet’s needle’s hitbox could remain after she’s stunned
- Fixed an issue where player could perform actions while respawning from a hazard
- Fixed an issue where player could become invulnerable when blocking a hit with Baldur Shell
- Fixed an issue where Soul could be reimbursed incorrectly when focusing with Shape of Unn equipped
- Fixed the spike respawn location in Soul Tyrant battle to be inside the battle arena.
- Fixed map display for Sharp Shade room showing the whole room whilst only able to access its entrance.
- Remodelled a wall in the White Palace that allowed a challenge to be bypassed.
- Fixed 2 spike pits in Deepnest that respawned the player outside the map.
- Numerous small scene fixes.
high rated
1.0.2.8 - 13 April on GOG.

- Fixed issue where trigger for Zote event could be skipped.
- Fixed issue where Failed Champion dealt incorrect damage after being stunned
- Improved performance in some targeted scenes, for lower end machines.
- Quickmap double-tap shortcut is now easier to register and works while sitting at benches
- Fixed an issue where dying just as you defeat your Shade could produce some odd results.
- Fixed an issue where Giant Hoppers ignored damage-over-time effects such as spores.
- Fixed soft-lock issue that could occur before fighting Broken Vessel.
- Improved hitbox on Broken Vessel projectiles (don’t worry, we made them more lenient).
- Fixed issue where a lift could stretch out player’s x-scale temporarily.
- Fixed issue where player couldn’t pause during first fight with a late-game boss
- Fixed Grub Mimic persistence issue.
- Added a particle reduction option, for lower end machines.
- Fixed issue with Shade spawning underground in a certain area
- Fixed an NPC name display bug
- Fixed an issue with Vengeful Spirit dissipating incorrectly
- Fixed an issue where a blank dialogue pane could cause a soft-lock
- Fixed an issue where Flukemarm was invulnerable to Scream spell
- Fixed an enemy damage effect display issue
- Improved recycling system for certain effect objects
- Fixed an issue where player could Superdash in mid-air
- Lore clarification for Deepnest Stagway
- Initial implementation of French language setting.
- Fixed inaccurate hitbox on Traitor Lord
- Added a check to tram system that ensures an error can’t place it at a non-existent station
- Fixed a display issue with Blue Hiveblood HP
- Fixed an acid pool in Fog Canyon that respawned the Knight outside the tilemap
- Fixed a certain gate taking damage as though it were an enemy
- Changed the way lifts alter the player’s physics, to avoid scenarios where player can get through walls
- Fixed a double-up of Iselda’s voice when she has no stock
- Fixed an issue where Hunter’s Journal entry for Elder Baldur could be missed. For existing files, if a single Elder Baldur has been killed, journal note is awarded
- When sitting on the ground, HUD now hides itself. Very atmospheric (eventually we’ll make a button that hides HUD… Hopefully)
- Game now auto-saves when Delicate Flower is broken. This may seem harsh, but it will make victory a lot sweeter. Please understand.
- Improved effects in an NPC cutscene
- Fixed missing Salubra title
- Fixed an issue where, after superdashing between scenes, player’s body wouldn’t break objects.
- Fixed a dodgy Camera Lock in White Palace
- Fixed an issue where player could respawn inside White Palace after completing it, forcing them to backtrack in order to leave
- Fixed an issue where a Heavy Sentry could spawn outside of a battle room in Isma’s Grove.
- Increased enemy knockback on Great Slash and Dash Slash
- Added an extra check for Charms equipped, so if a player’s filled notches count is set incorrectly by an error, opening the inventory will recalculate and correct the count
- Fixed an error where Grubfather would sometimes give out less Geo than he should.
- Fixed hitch when entering water
- Fixed an issue where Mawlek’s attack pattern could get stuck in a loop
- Added some flies eager for exciting new scents
- Minor map fixes
- Various small scene fixes
- Various audio improvements and fixes

- Mac and Linux versions also added to GOG.
high rated
Changelog for patch 1.0.3.1 / (Windows) / (Mac) / (Linux) (added 17 May 2017):

- Added initial language menu on first game launch
- Fixed issue where charms that increase nail-slash size didn’t apply while wallsliding.
- Fixed issue where in-game timer displayed incorrect playtime.
- Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently
- Various adjustments to Hollow Shade spawn positions
- Fixed an issue where players could become stuck behind a gate in Greenpath.
- Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
- Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
- Fixed display issue for Shade Marker on map.
- Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.
- Fixed issue where super-dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
- Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
- Fixed Dream Dialogue not displaying correctly in late-game area.
- Fixed issue where quaking down into another scene caused a second loss of Soul.
- Fixed issue where player couldn’t super-dash from the very edge of a platform.
- Fixed issue where players could get stuck behind a gate in White Palace.
- Fixed issue where Shade music could be faintly heard at incorrect times.
- Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
- Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
- Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.
- Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.
- Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
- Fixed issue where map screen could be accessed without actually acquiring the map first.
- Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft-lock under certain circumstances.
- Fixed issue where footsteps could be heard during cutscenes
- Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
- Slight refinements to map room display
- Various enemy fixes
- Various interface/menu fixes
- Various SFX/Music fixes
- Various graphical fixes
- Small optimisations to enemy damage effects.
Post edited May 17, 2017 by DeMignon
high rated
1.0.3.7 (27.06.2017)
- Fixed an issue where Great Shield Sentry could become frozen.
- Further language refinements and fixes.
- Fixed a soft-lock when speaking to certain characters in Chinese language.
- Further language refinements.
- Further refinements to translation and display for German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).
- Fixed issue where some boss names weren’t appearing at battle start.
- Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes (for real).
- Slight adjustments to White Palace respawn locations.
- Enemy behaviour adjustments.
- Cutscene refinements.
- Added beta support for Simplified Chinese/German
- Fixed issue where Dung Defender didn’t react to Dream Nail during battle
- Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes
- Fixes to enemy dreams
- Various particle effect fixes
- Various SFX/Music fixes
Post edited June 27, 2017 by KeinZantezuken
high rated
Hollow Knight 1.1.1.4 (Hidden Dreams) Patch Notes

Hi everyone, Hidden Dreams is here! Let's jump into some notes about what's new in the technical side of things.

NEW LANGUAGE: ITALIAN

Hollow Knight can now be played in Italian, thanks to the help of a fantastic, dedicated bunch of fan translators!

CONTROLLERS: NATIVE INPUT MODE (BETA)

Some players have been having issues with their controllers not being recognised by the game, or behaving weirdly. As a step toward fixing the issue, we've added this alternative control mode to the game.

If you're having issues with your controller, go to Options > Game Options and turn Native Controller Input (Beta) to 'On'. This should hopefully solve the issue.

Note that this feature is still in Beta and will need some more testing before it is fully stable.
Some testers have a reported an issue where quitting to the main menu causes the game to crash and close, but they report that this happens AFTER the save occurs so no data is lost - it's a just a bit inconvenient/jarring. We'll collect everyone's feedback on this feature and integrate it into the game fully in future.

MAC DELAY

Quick note for Mac users: Due to a last-minute mac specific bug, there’ll be a very slight delay on the Hidden Dreams update. We’re sorry for the inconvenience, and please expect the Mac version to arrive very soon.

NEW FEATURES (HIDDEN DREAMS)

- New Upgrade: Dreamgate
- Two new bosses
- Two new music tracks
- New Stag Station

PATCH NOTES

- The barrier between Hallownest and Dream has weakened. Essence can be gathered by defeating enemies.
- Enemy placement changes in City of Tears
- Boss title fixes
- Failed Tramway is only fully mapped once Tram Pass is acquired
- Removed toll gate in Deepnest
- Audio changes in Blue Lake
- Cyclone Slash increased size, reduced knockback, reduced anticipation and recovery time
- Increased damage for Glowing Womb hatchlings
- Increased damage for Flukenest flukes
- Landing in water no longer freezes Knight in place during splash animation
- A foe became slightly deadlier
- Fixed an issue where thorn charm hitbox could stay on between scenes, if player took damage then immediately entered a door
- Fixed issue where player could become trapped under lift in Stag Nest
- Fixed issue where using Quick Map at bench could lock game
- Fixed breakable wall in mines playing audio without mixer specified
- Fixed issue where ‘Charm Broken’ message could display incorrectly
- Fixed issue where Soul Warrior could cause a ‘tink’ effect on its Battle Gate

- Additional small fixes
- Additional effects
- Optimisations to object fader code
- Various small scene changes
- Various slight map updates
- Various boss fixes
high rated
Hollow Knight 1.1.1.7 now live (Windows Only, Mac/Linux to follow)


This fixes both the unkillable enemy in City of Tears and the credits glitch.

Patch is live for Windows right now, and will be live for Mac and Linux soon (we'll notify you when this happens).

Thanks for your patience everyone! When we said Hidden Dreams would have some surprises built in, we didn't mean a bunch of new bugs!

http://steamcommunity.com/app/367520/discussions/0/1471967615855898088/
Add checksum please.
high rated
Changelog for patch 1.1.1.8 / (Windows) / (Linux) (added 11 August 2017):
[macOS coming soon]

- Fixed issue where defeating Collector with Defender’s Crest equipped could make Collector invincible.
- Fixed issue where certain bosses were invulnerable to Flukenest
- Fixed issue where defeating a Warrior Dream with Flukenest, spore cloud or dung cloud caused an error that locked you out of retrieving Essence
- Fixed issue where Flukemarm didn’t respond aggressively to being stunk out by Defender’s Crest.
- Re-added missing audio and art to new Hidden Dreams boss.
- Slight adjustment to a Hidden Dreams boss’s falling attack.
high rated
Changelog for Hollow Knight 1.2.1.0 (The Grimm Troupe) (added 26 October 2017):

Additions

- The Grimm Troupe quest is now available. Seek out the Nightmare Lantern.
- New charms available
- Added Brazilian Portuguese (Beta)
- Added Russian (Beta)
- Added bindable mouse buttons

Fixes

- Fixed issue where Nosk could sometimes get stuck under low roof on left side when jumping
- Fixed issue where, after dying and having a glass charm break, you could incorrectly remain overcharmed
- Fixed issue where you could incorrectly remain overcharmed after picking up or buying a new charm notch
- Fixed issue where using Dreamgate while standing in hot spring would cause some particle effects to follow player into next scene
- Language menu fix. Now only switchable via the main menu.
- Various optimisations
- Various small scene updates
- Animation fixes
Post edited October 26, 2017 by DeMignon
high rated
Changelog for Patch 1.2.1.3 (added 30 October 2017):

- Fixed issue where Collector’s jars did not spawn enemies
- Fixed potential soft-lock in late-game hidden area
- Fixed issue where backtracking in a late-game hidden area could warp you to a completely different location
- Fixed Russian display issue s
- Fixed missing button icon
- In certain scenes, charm effects will not display (eg. Glowing Womb, Defender’s Crest)
- Watcher Knights can now be damaged by spells while rolled up (seems fairer, right?)
- Fixed issues with Grimmchild targeting things incorrectly
- Fixed issue where Glimmback could get stuck in place
- Fixed a potential issue where players could be permanently locked out of Ancestral Mound after Crossroads become infected
- Additional effects during Grimmkin battles
- Fixed Flame Pin display issue on map
- Sped up process for opening inventory
- Effects changes


Changelog for Patch 1.2.1.4 (added 30 October 2017):

- Fixed Nightmare King not appearing
- Fixed issue where Nightmare King didn’t take damage correctly during stunned phase
- Fixed reactivity issue on Monomon’s tank
- Removed duplicate charm notch
- Updated credits
- Fixed issue where Grimmkin could be fought twice
- Enemy placement adjustment in City of Tears
high rated
Changelog for Patch 1.2.2.1 (added 13 November 2017):

Additions
- The Grimm Troupe quest is now available. Seek out the Nightmare Lantern.
- New charms available
- Added Brazilian Portuguese (Beta)
- Added Russian (Beta)
- Added bindable mouse buttons

Fixes
- Fixed issue where Nosk could sometimes get stuck under low roof on left side when jumping
- Fixed issue where, after dying and having a glass charm break, you could incorrectly remain overcharmed
- Fixed issue where you could incorrectly remain overcharmed after picking up or buying a new charm notch
- Fixed issue where using Dreamgate while standing in hot spring would cause some particle effects to follow player into next scene
- Language menu fix. Now only switchable via the main menu.
- Various optimisations
- Various small scene updates
- Animation fixes
high rated
Changelog for Patch 1.3.1.5 - Lifeblood (added 20 April 2018):

- A brand new boss with a new music track by Chris Larkin!
- One boss has been seriously upgraded. A true challenge awaits!
- Custom Map Markers are here! Cartographers rejoice!
- Extras added to the Extras menu!
- Numerous game balances and tweaks.
- Now playable in Japanese.
- Various bug fixes.
- Additional sound effects and voices.
- Optimisations and performance enhancements.
Post edited April 20, 2018 by Tenbeat
Is this game ever going to get an up-to-date offline installer? It's really annoying
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X-com: Is this game ever going to get an up-to-date offline installer? It's really annoying
What do you mean? The installer version is 1.3.1.5, which is the last update
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Desmight: What do you mean? The installer version is 1.3.1.5, which is the last update
I guess the latest 1.3.3.7. is a public beta and it's only galaxy at the moment. I remember there being another small update recently as well and when there's no changelog shown then it tends to be a Galaxy only update. Here is a link to the thread for the 1.3.3.7. beta update: https://steamcommunity.com/app/367520/discussions/0/3307213006843291375/
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