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high rated
Changelog for Patch 1.10.2.0 (added 27 September 2017):

* This patch addresses several major crashing issues.
* Thank you to all the folks in the community who helped us beta test it!
* Special shout-out to Wanderbot, whose assistance singularly made this patch possible.


Changelog for Patch Patch 1.11.2.0 (added 28 September 2017):

* Crash fixes
* Fix for terrain race condition

Changelog for Patch Patch Patch 1.12.3.0 (02 October 2017):

* Stability improvements.
* Butterfly collection should increment properly.
* Added a ladder in electric zone for easier return traversal.
* Adjusted deathfall sound volume.
* Improved camera angle during certain puzzles to make it easier to see.
* Updated vista map markers.
high rated
Changelog for Patch 1.12.3.1 (added 03 October 2017):

* Resolved issues with snap points for blocks.
* Fix for punch soft lock.
* Adjustments to camera angles to make it easier to see in some areas.
* Fix for an issue where the game state would be broken if the player exited during a world shift event.
* Localization fix for controller layouts.
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HypersomniacLive: Changelog for Patch 1.10.2.0 (added 27 September 2017):

* This patch addresses several major crashing issues.
* Thank you to all the folks in the community who helped us beta test it!
* Special shout-out to Wanderbot, whose assistance singularly made this patch possible.

Changelog for Patch Patch 1.11.2.0 (added 28 September 2017):

* Crash fixes
* Fix for terrain race condition

Changelog for Patch Patch Patch 1.12.3.0 (02 October 2017):

* Stability improvements.
* Butterfly collection should increment properly.
* Added a ladder in electric zone for easier return traversal.
* Adjusted deathfall sound volume.
* Improved camera angle during certain puzzles to make it easier to see.
* Updated vista map markers.
Thanks you guys for posting these! We'll make sure to post these here going forward!
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PrimeDirective: Thanks you guys for posting these! We'll make sure to post these here going forward!
No need for thanks, but looking forward to seeing changelogs posted in orange font.
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PrimeDirective: Thanks you guys for posting these! We'll make sure to post these here going forward!
Great to see you guys posting here as well. Please don't be a stranger and whenever you find the time take a look at this forum to see if you could also maybe answer some questions of the GOG community as well. It might not be as big as Steam but that makes it even easier to help aome people out :)

Edit: Just saw that you already looked around this forum and answered some of the questions so obviously there was no need to ask you for this in the first place. This is really appreciated. Thank you very much for this.

I'd also like to add that I enjoyed playing your game A LOT - thank you for the great experience (and please tell me where this last sword fragment I am still missing could be ;)).
Post edited October 04, 2017 by MarkoH01
high rated
Changelog for patch 1.13.3.2 (added 09 October 2017):

LAUNCHER

- Monitor dropdown detects monitors correctly
- Added Graphics Adapter selection to launcher so players can explicitly select their GPU

GAME

- Fixed various crashes throughout the game
- Adjusted save states on various events to avoid blocked save games
- Added blocking volumes in various places to prevent players from getting stuck
- Adjusted death planes in various places to make sure players die when they are supposed to
- Adjusted collision in various places so players can no longer walk through things they should not
- Fixed places where music was not playing in the world
- Invisible robot in water dungeon no longer invisible
- Menu UI easier to navigate with gamepad
Post edited October 09, 2017 by DeMignon
high rated
Changelog for Patch 1.13.3.3 (added 12 October 2017):

* Fixes a scenario in which the game stops saving progress after triggering a specific world shift.