SkeleTony: I did not say the game was COMPLETELY unbalanced and you are right that with a little map-making effort and/or tweaking the parameters of the RMG maps one is playing, some of these towns can be better balanced. I am coming at this from a presumption of one player (human or computer) having his starting town and access only to the same town type on a large map, against another player with a different town type also with access to conquerable towns of THAT type on the same map. In that case Fortress is very underpowered IMO, stronghold is underpowered, Conflux is laughably overpowered, etc.
If the underpowered factions could at least get level 4 or 5 mage guilds things would not be so bad.
And the bigger issue is with the magic system in general. Aside from town portal, resurrection and one or two other spells in particular circumstances there is no reason to build 4th level mage guilds but town portal alone will usually be a game-ender (for human players). Same can be said for dimension door and fly for 5th level guilds (and why is town portal only a 4th level spell while DD is 5th level?!). On top of all that earth magic is a game-breaking skill with air magic less so while water magic is
okay in some situations and fire magic is completely useless. Fire magic may be slightly better than "eagle eye" and we all know how stupid eagle eye skill is.
Too many worthless spells that no one will ever find reason to cast like the 'view ____' spells and such as well...which has not much to do with overall balance (of factions/towns) but still, a glaring weakness in the game design.
KingCrimson250: Heh, Stronghold underpowered? Now I've heard everything. Ancient Behemoths are the strongest level 7s in one-on-one combat (even killing Archangels), and they're available on Day 2 in some situations, and Day 3 in most others.
Now
I have heard everything. Ancient behemoths are one of my favorite units in the game but please stop with the hyperbole. Yes they are strongest IF they can make it to closing range on an Archangel/Black Dragon/Titan/etc. without being slowed/Implosioned etc. first and get first strike against those creatures and this is highly unlikely against Archangels/Black Dragons/ Titans/Pheonixes.
And you can get them built on Day 2 or 3?! What sort of custom maps are you playing that allows you to have all the required buildings built already AND have 20+ crystals on day 2?!
Strongholds are not very underpowered though, as I said before you chimed in, and what makes them slightly underpowered has more to do with the mage guild limitation. No town portal, fly or DD so good luck against 7 enemy Confluxes/Towers/NBecropolis/Dungeons coming at you...
Add to that the fantastic Rocs which you pick up along the way, as well as the high damage potential of Wolves (if you can keep them alive that long) and they're pretty threatening. They're not the most powerful town in the game, but they're a far cry from being too weak.
Agreed, just as I said in my previous posts. But even so there are better 2nd level units than wolf riders and there are better 5th level units than rocs/Thunderbirds
The lack of high Mage Guild levels isn't too awful for two reasons: First, because the only spell Stronghold REALLY needs is Haste.
Not true and you are getting haste in your first level mage guild is far from a certainty anyway. Everyone needs town portal/Fly/Dimension Door (at least one of those. preferably all three) unless the map you are playing is specifically designed to overcome such (like being a custom map with NO Town Portal or DD spells available for one example).
Second, because if you want to get levels 4 and 5, you're throwing 18 of each special resource into it. Eighteen! That's an absurd amount, and if you're picking that up before the second month you're either playing a very rich map, or you've gotten it instead of your lvl 7s, which is never a good idea.
...OR you are smart and keep your town(s) well defended until you get your mage guilds built. I have never rushed to get level 4 and 5 mage guilds before the second month so I do not understand your criticism here? I play mostly Large/X-Large random maps now days and I know things are different for smaller maps.
Part of the reason why Might heroes are generally considered so much stronger than Magic heroes is because Mage Guilds are so overpriced that higher levels are rarely attainable.
I think it has more to do with the advantage of having much higher attack & defense skills early on (which beefs up your units) and most people probably playing smaller maps or multiplayer custom maps.
You also have to realize that your presumption (L map, only starting town type available) is a very rare situation, and not really one you can use to reasonably evaluate the strength of towns.
Granted but there is no fairer way to assess such IMO. ANY town can be strong if certain things happen during map generation for example but that does not show the comparable strength of one town vs. another, which is what I am getting at.
IronStar: Guys before complaining about non-existent/retarded AI, please give Equilibris mod a shot.
http://www.gog.com/en/forum/heroes_of_might_and_magic_series/heroes_iv_equilibris Instead of acting retarded, AI becomes quite smart, unit distribution is better, everything that was broken about AI is fixed. Oh, and you can finally choose what are you summoning. Just press alt-e when you select hero with summoning skills.
We all know about this already. One of the reasons anyone is even bothering to buy and play Heroes 4 at all. If not for the mod the game would be nigh unplayable for many. However even with this mod there are still unfixed issues with strategic AI and the game is still not really a Heroes of M&M game, which is fine by me but I can understand why Heroes fans will be turned off by someone developing a new game and slapping the "Heroes" label onto it.