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While I did not buy this yet off gog.com (but I surely will!) I have Heroes II here without the addon. So I can't say anything about the addon yet but just about the basic program.
The game puts you - other than the main series "Might & Magic" into a turn-based strategy game. Now I don't like turn-based strategy much but a few brillant games are an exception here, especially such with more depth than battles only. Among turn-based strategy, I especially like games with global conquest much - Master of Magic, Master of Orion II, Civilization I and IV, Alpha Centauri - and the Heroes of Might & Magic series.
When Might & Magic still had great comic graphics - the most recent part was the grandios "World of Xeen" - New World Computing used the characters from that game to make a turn-based strategy game with roleplay and (very basic) economical elements, advancing greatly their game "King's Bounty". One year later the sequel to this game appeared, and that's what we have here. Who liked the original Heroes of Might and Magic will love this game. The story is not really interesting - something about a war between the evil Archibald and the real prince Roland for the kingdom of Enroth.
Let's come to the different aspects of the game. With exception of a few rendered videos, it is full 2D. The pictures above give a good impression of how the game is like. This is however nothing to complain about. I personally like the comic look and 2D more than the isometry of Heroes 4 or the 3D of Heroes 5. The sound is nice but on the quality as sound was in 1996. It's just standard sound, no orchestration or so, but fitting to the scenario.
The gameplay is easily done by mouse. You go around, capture resources, mines, sawmills etc and dens with creatures. Also there are special buildings that for example give you +2 luck for the next battle. Talking about battles, there are several factors which influence how the creatures you can train in your towns (with fixed numbers being added each Monday) will fight, other than their attributes. Morale and Luck play a certain role that can easily give the edge. If your luck or morale is low, you have a chance of only do half the damage (or was it minimum?) or not move at all. The opposite happens with high luck - chance to deal maximum damage - and morale - chance to move twice per round. Monsters strike back when attacked, but not under certain circumstances, for example when an archer shoots at melee monsters the melee monster is just too far to strike back. Some monsters also have special attributes, for example monsters of Death cities (Necropolis) cause morale loss among living creatures if fighting in the same army. Monsters are stacked so you have for example one stack of 100 bowmen in a hex field instead having to move 100 bowmen one after the other. The battles are done on hex fields, as I said. Best is to look at a battle picture to see what I mean. Heroes also can fight but only by casting spells. After a lost battle by losing all monsters, a hero deserts and can be found in a random inn later. If he retreats before the battle is over, instead, he loses the battle and all monsters with him but will appear instantly in the inn of that player again. This is an important thing to know since heroes level up with experience gain to get better attributes which strengthen the monsters. They also can hold artifacts that can be randomly found in chests or special buildings, often guarded by monsters. Also, a skill system makes heroes even stronger by having them learn skills for their classes like pathfinding, saving movement points on the world map. The world map has a fog of war above it. The campaign itself also is slightly dynamical.
You have on free games six kinds of cities to choose from, with six to seven unique monsters each (not counting their upgraded forms). They all need different resources - for example, knights would rely on gold while wizards need more crystals for their cities - but luckily you can build market places that (expensively) allow you to trade resources.
Multiplayer is supported via Hotseat, LAN and TCP/IP (I think).
The game has a map editor that can be used to create maps. However, they can only be deathmatch maps (I don't know if this was changed in the addon included on gog.com since I didn't buy it from here yet). Since it has a random map function, one can create good maps to play against friends or the computer. If I remember correctly, they also can be blindly saved, i.e. without you seeing it before (or was this included as late as in Heroes III?). But even if not, it can't be too hard to just click save and do that without looking at it.
From what I read on internet, the addon contains a building that makes ghosts recruitable. Since they are very powerful, this might destroy balancing.
It's also possible one can run into the "One more turn" phenomene: I will just do one more turn, just until my building is upgraded, just defend myself against this attack, just conquer this one city, just win this scenario, just have a glimpse at the next one, just do the first week, just... wait, why is it becoming bright outside again, is the night already over? Ok, just one more turn before I go to bed... and one more... and just this week...
However, to me the scenarios around 5 or 6 became too difficult, so I always stopped there...
My opinion
Graphics: 10/10
Sound: 8/10
Gameplay: 8/10
Map editor: 8/10
Atmosphere: 9/10
Overall: 9/10
Ahhyes, the good old HoMM2=) ...which was actually the first game I ever bought for myself=)
While I think HoMM3 is an overall better game, it was HoMM2 which made me fall in love with the series (...well, to be honest, HoMM3 wasn't released yet when I got HoMM2, as I bought it back in.. '97 or '98, I think).
I do, however, like some of the monster-arts better in HoMM2 than in HoMM3=)
I do fully agree with you that the Ghosts are imbalanced.
If I ever had some ghosts surrender to me, I would know that I had won the game basically.
For those that don't know, every time the ghosts kill a number of opponents, their stack-size will automatically increase by the same number. So for instance, late game, if you find a throng or legion of peasants (the weakest unit), and use your ghosts to attack them, you would get that number in ghosts (which is about the equivalent to a tier4 unit)

What you forgot to mention (for the people that haven't played the series), is that it is a turn-based strategy game, with elements of RPG. You get a hero to start with (you can buy more as the game progresses), who has a limited amount of abilities. Gaining experience levels you up, and you can pick between a number of skills, which for instance lets you cast better spells, or lets you move further each round.
While the RPG element is very subtle, it's very important to level up, and get the right skills.
Ahwell, I'm gonna stop talking, and just say; Great game, buy it! =D
...but if you're stuck between the games of the series, then I can say that HoMM3 (especially with the expansions) is the best game in the series. (and believe me, I have all of them, except HoMM1, and King's Bounty if you count that in..)
Good review but... "standard sound without orchestration"? Heroes II was infamous for putting in such a grand orchestrated opera that it bogged down most of the standard PCs of the time! Sound effects were normal, but Heroes II is the game that, with M&M 6, placed New World Computing as a bastion of gaming music that's reference to this day. Maybe you only got the MIDI version?
Consider that Ubisoft said that one of the greatest challenges they faced with the revival of the series was to match such a high quality of music (and, while competent, their scores didn't quite compare). I wonder why didn't they just contacted Rob King to take care of that, but that's just me, I guess.
So, anyone considering this review, I tell you now that the 8/10 for sound is very underrated. And I say that well aware that 8 is already a very high rating.
Gamespot has two selections from the soundtrack up in MP3 format.
Also, I think this is the review that said you have to play a certain way as far as using or not using the hex system, but you can choose either way. I hated the look of hexes before this game, but now I'm fine with it.