Posted June 09, 2024
I have now discovered that version 3.1 of HOMM V, which is the only version that GOG offers, has a game-breaking problem in the very last mission of the final campaign, A Flamboyant Exit.
At one point, the game automatically switches your Hero from Zehir to Kujin, and then automatically starts the fight with Kujin's army units, and also the enemy units which she fights, being predetermined, and the player can do absolutely nothing to change the numbers so that victory becomes reasonably possible.
And, the devs clearly didn't balance this at all, as the enemy army is vastly, vastly, vastly overpowered. And not only that, but the enemy is an Inferno army, with every type of unit, and most of them have between 1,000 - 1,500 troops, and most of the units use the Gating ability on top of that in order to almost double their initial numbers.
Before I made this thread, I searched around the internet, and I found many other people complaining about this ludicrously unbalanced - and therefore game-breaking - problem.
Some of the advice on the internet is outright wrong. Like, one poster on Reddit said some nonsense like "the Kujin battle should be easy if you fought with her a lot," which to be frank, that statement is total BS.
Other advice says quickly to click on Kujin once the game automatically switches to her, and during the few seconds when she appears, but before she rushes towards the Inferno town, you can keep clicking in order to stop her from moving, and thus stop the battle from starting, and then you can have Gotai (the hero who is next to her in this scene) give his 900 Cyclops to her, with which she can then go on to win this (otherwise impossible) battle easily.
And I've also seen some people saying that by stopping Kujin, then afterwards you can simply use Gotai himself for this same battle, and use his 900 Cyclops without giving them to Kujin.
But I have read mixed commentary on the internet as to whether or not using Gotai for this battle breaks the game and makes progress after this battle become impossible. Some people say yes, and others say it's fine to use Gotai for this battle, and you can still progress through the game if you do.
But --- it's no longer possible to stop Kujin from moving with the version 3.1 of the game which GOG offers, even though it used to be possible in previous versions; but with 3.1 (or maybe earlier patches too?) the devs patched out the ability to stop her.
Except the devs somehow forgot simultaneously to patch the game so that this fight is even somewhat reasonably balanced, rather than remaining outright impossible like it currently is.
The only other advice on the internet about this problem suggests to scrap the many hours of one's progress, in order to go replay almost the whole Campaign, in order to rebuild Kujin with every skill being exactly ideal for this one particular fight that only comes up many dozens of hours later (if you do everything possible on each map, like I do), and in a totally different mission.
That's asinine advice, and I'm not going to do that. That "solution" is no solution at all.
So I'm making this thread to ask if any HOMM V experts have any real solution to this.
Is there a mod that can make Kujin stoppable again with version 3.1, before she rushes the Inferno town in the final mission of TOTE?
Failing that, can any HOMM V expert tell me exactly the version number when the devs made it become impossible to stop Kujin and to use Gotai's 900 Cyclopses to win the battle? If so, maybe I could try contacting GOG Support to see if they would somehow let me access an earlier version of the game (but maybe they won't).
And I don't know if saved games from version 3.1 would be compatible with earlier version or not, even if GOG did allow that.
This problem is not just a "me" problem, because no doubt many other customers are going to continue to have this exact same problem, for all-time.
In order to prevent that, GOG really should make the official version of this game that they offer be the final version where using Gotai's 900 Cyclopses for this battle is still possible.
Without that, then they are effectively selling a broken game in which completing it is impossible for the majority of players (and having to replay many dozens of hours in order to build every single skill on Kujin in one exact way that forums on the internet say...that doesn't qualify as making this broken game somehow not be broken).
At one point, the game automatically switches your Hero from Zehir to Kujin, and then automatically starts the fight with Kujin's army units, and also the enemy units which she fights, being predetermined, and the player can do absolutely nothing to change the numbers so that victory becomes reasonably possible.
And, the devs clearly didn't balance this at all, as the enemy army is vastly, vastly, vastly overpowered. And not only that, but the enemy is an Inferno army, with every type of unit, and most of them have between 1,000 - 1,500 troops, and most of the units use the Gating ability on top of that in order to almost double their initial numbers.
Before I made this thread, I searched around the internet, and I found many other people complaining about this ludicrously unbalanced - and therefore game-breaking - problem.
Some of the advice on the internet is outright wrong. Like, one poster on Reddit said some nonsense like "the Kujin battle should be easy if you fought with her a lot," which to be frank, that statement is total BS.
Other advice says quickly to click on Kujin once the game automatically switches to her, and during the few seconds when she appears, but before she rushes towards the Inferno town, you can keep clicking in order to stop her from moving, and thus stop the battle from starting, and then you can have Gotai (the hero who is next to her in this scene) give his 900 Cyclops to her, with which she can then go on to win this (otherwise impossible) battle easily.
And I've also seen some people saying that by stopping Kujin, then afterwards you can simply use Gotai himself for this same battle, and use his 900 Cyclops without giving them to Kujin.
But I have read mixed commentary on the internet as to whether or not using Gotai for this battle breaks the game and makes progress after this battle become impossible. Some people say yes, and others say it's fine to use Gotai for this battle, and you can still progress through the game if you do.
But --- it's no longer possible to stop Kujin from moving with the version 3.1 of the game which GOG offers, even though it used to be possible in previous versions; but with 3.1 (or maybe earlier patches too?) the devs patched out the ability to stop her.
Except the devs somehow forgot simultaneously to patch the game so that this fight is even somewhat reasonably balanced, rather than remaining outright impossible like it currently is.
The only other advice on the internet about this problem suggests to scrap the many hours of one's progress, in order to go replay almost the whole Campaign, in order to rebuild Kujin with every skill being exactly ideal for this one particular fight that only comes up many dozens of hours later (if you do everything possible on each map, like I do), and in a totally different mission.
That's asinine advice, and I'm not going to do that. That "solution" is no solution at all.
So I'm making this thread to ask if any HOMM V experts have any real solution to this.
Is there a mod that can make Kujin stoppable again with version 3.1, before she rushes the Inferno town in the final mission of TOTE?
Failing that, can any HOMM V expert tell me exactly the version number when the devs made it become impossible to stop Kujin and to use Gotai's 900 Cyclopses to win the battle? If so, maybe I could try contacting GOG Support to see if they would somehow let me access an earlier version of the game (but maybe they won't).
And I don't know if saved games from version 3.1 would be compatible with earlier version or not, even if GOG did allow that.
This problem is not just a "me" problem, because no doubt many other customers are going to continue to have this exact same problem, for all-time.
In order to prevent that, GOG really should make the official version of this game that they offer be the final version where using Gotai's 900 Cyclopses for this battle is still possible.
Without that, then they are effectively selling a broken game in which completing it is impossible for the majority of players (and having to replay many dozens of hours in order to build every single skill on Kujin in one exact way that forums on the internet say...that doesn't qualify as making this broken game somehow not be broken).
Post edited June 09, 2024 by Ancient-Red-Dragon