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Hello,

Recently I've been playing some evening H3 games with my 2 friends - mainly Jebus Cross on medium map with no underground and with strong enemies. Unfortunately there's one problem. Even though HD+ Mod and custom temeplates are great, it's still H3 random map generator we're talking about. So it's not rare sight to see some artifacts, that can be snatched from guards, free passage next to creature guarding road to central area or even directly connected player zones (with half of the barier not generated).
For now the workaround I found is to just create new hot seat game, exit it and check if map is playable in editor. Not perfect, but still better than restarting game at day 6. Create couple of maps this way and have them for later. But is time consuming.
So I was thinking that there should be a way to get custom templates into normal map editor. But I am not sure, how to do it exactly. Copy/paste Jebus Cross template into RMG.txt? Install some mod? AFAIK HotA editor has some improvements, so maybe use that? But does it have possibility to create SoD compatible maps?

tl;dr - is it possible to generate random maps in H3 editor from custom template? If yes, how?

Cheers
avatar
Kevkos: Hello,

Recently I've been playing some evening H3 games with my 2 friends - mainly Jebus Cross on medium map with no underground and with strong enemies. Unfortunately there's one problem. Even though HD+ Mod and custom temeplates are great, it's still H3 random map generator we're talking about. So it's not rare sight to see some artifacts, that can be snatched from guards, free passage next to creature guarding road to central area or even directly connected player zones (with half of the barier not generated).
For now the workaround I found is to just create new hot seat game, exit it and check if map is playable in editor. Not perfect, but still better than restarting game at day 6. Create couple of maps this way and have them for later. But is time consuming.
So I was thinking that there should be a way to get custom templates into normal map editor. But I am not sure, how to do it exactly. Copy/paste Jebus Cross template into RMG.txt? Install some mod? AFAIK HotA editor has some improvements, so maybe use that? But does it have possibility to create SoD compatible maps?

tl;dr - is it possible to generate random maps in H3 editor from custom template? If yes, how?

Cheers
I don't usually play random maps, but this forum post may be of some help.

http://heroescommunity.com/viewthread.php3?TID=40290

Also try Celestial Heavens as a resource for for all things HoMM3
https://www.celestialheavens.com/homam-iii
The forum there could be useful.
avatar
Kevkos: I don't usually play random maps, but this forum post may be of some help.

http://heroescommunity.com/viewthread.php3?TID=40290

Also try Celestial Heavens as a resource for for all things HoMM3
https://www.celestialheavens.com/homam-iii
The forum there could be useful.
Thanks for tips. This map generator looks promising, but it will sure take some time to create my own template :D

Anyway I was able to test things out after work yesterday and putting rmg.txt in Data folder is enough to force editor to use your template of choice. Now time to polish block and treasure values in my own template, create some maps and make sure there're no misplaced guards or items on map.
Post edited November 24, 2017 by Kevkos
avatar
Kevkos: I don't usually play random maps, but this forum post may be of some help.

http://heroescommunity.com/viewthread.php3?TID=40290

Also try Celestial Heavens as a resource for for all things HoMM3
https://www.celestialheavens.com/homam-iii
The forum there could be useful.
avatar
Kevkos: Thanks for tips. This map generator looks promising, but it will sure take some time to create my own template :D

Anyway I was able to test things out after work yesterday and putting rmg.txt in Data folder is enough to force editor to use your template of choice. Now time to polish block and treasure values in my own template, create some maps and make sure there're no misplaced guards or items on map.
This site is also probably worth a look. You can sort by size, version etc. If you want a certain "shape" of map, have a look at some of the thumbnails.
http://www.maps4heroes.com/heroes3/maps.php

As you are comfortable with the map editor anyway.....
Post edited November 24, 2017 by bonzer