Posted November 23, 2017
Hello,
Recently I've been playing some evening H3 games with my 2 friends - mainly Jebus Cross on medium map with no underground and with strong enemies. Unfortunately there's one problem. Even though HD+ Mod and custom temeplates are great, it's still H3 random map generator we're talking about. So it's not rare sight to see some artifacts, that can be snatched from guards, free passage next to creature guarding road to central area or even directly connected player zones (with half of the barier not generated).
For now the workaround I found is to just create new hot seat game, exit it and check if map is playable in editor. Not perfect, but still better than restarting game at day 6. Create couple of maps this way and have them for later. But is time consuming.
So I was thinking that there should be a way to get custom templates into normal map editor. But I am not sure, how to do it exactly. Copy/paste Jebus Cross template into RMG.txt? Install some mod? AFAIK HotA editor has some improvements, so maybe use that? But does it have possibility to create SoD compatible maps?
tl;dr - is it possible to generate random maps in H3 editor from custom template? If yes, how?
Cheers
Recently I've been playing some evening H3 games with my 2 friends - mainly Jebus Cross on medium map with no underground and with strong enemies. Unfortunately there's one problem. Even though HD+ Mod and custom temeplates are great, it's still H3 random map generator we're talking about. So it's not rare sight to see some artifacts, that can be snatched from guards, free passage next to creature guarding road to central area or even directly connected player zones (with half of the barier not generated).
For now the workaround I found is to just create new hot seat game, exit it and check if map is playable in editor. Not perfect, but still better than restarting game at day 6. Create couple of maps this way and have them for later. But is time consuming.
So I was thinking that there should be a way to get custom templates into normal map editor. But I am not sure, how to do it exactly. Copy/paste Jebus Cross template into RMG.txt? Install some mod? AFAIK HotA editor has some improvements, so maybe use that? But does it have possibility to create SoD compatible maps?
tl;dr - is it possible to generate random maps in H3 editor from custom template? If yes, how?
Cheers