QWEEDDYZ: Real resolution are Desktop since it is Fullscreen Windowed only mode. Should be ingame switcher, or it didnt have for H3? There under Menu by F4. Some of Verok's wrappers have separate scale option. To reduce size.
In any way Keep Aspect ration should be keep On in wrapper itself and in system (every OS/drivers control panels or Display OSD menu or
Galaxy and game exes Properties settings aka compatibilities). Widescreen Desktop and in-wrapper widescreen resolution can work only as Zoom-out and only on global map. Any UI remain 4:3 elements or windows.
Just like in HD Mod.
This will be scaled to match Desktop resolution with saving normal aspect. Like 90% of your display. If it is too tiny - something wrong with Wrapper or video driver/display settings. First off make sure Keep Aspect set on qnd try differ resolutions (if there is any in wrapper; do not set too high).
Same for unmodded game. It also should use as much as possible space of your display. If it is tiny window initially - it is system side settings issue. Wrapper or HD mod just increase scale efficency from lets say 75% to 90+% with using sides to make Widescreen. Game initially should be large windows with tiny black bars at top/bottom and a bit larger at left/right.
Without the wrapper the game sets the resolution to 800x600 and launches fullscreen. I don't really care, I'm never going to play this way.
With the wrapper there are interpolation and upscaling options, and I have both set to None as I prefer the crisp pixelated look to the blurry scaling.
But when it comes to size, the options are fullscreen and windowed. The window launches at 800x600 and can be dragged from the corner to resize. That's it. I'd like to launch the game at exactly 1600x1200, so as to make it scale well without applying any filters to it. I know how to lock the aspect ratio, it's just really difficult (practically impossible) to make the window exactly 1600x1200 freehanding it with the mouse.