Posted January 02, 2024
SirDranik: Hi, @ttakitam !
Thanks for your feedback!
Once again, fheroes2 is not a mod, but a game engine reimplementation. These are two completely different things. :)
Speaking about searching for the UA. I could hardly remember people digging it out with a fully revealed cross on the map. Players are always digging UA based only on approximate location in the central part of the puzzle map. I can tell even more: on the latest stream of AbsoluteZero on youtube he managed to find the location and dig the UA out after revealing just 3 pieces of the puzzle map. Playing on impossible mode without a save/load abuse.
Revealed cross on the map before you visit the last few obelisks appears to make it much easier to dig the UA out. I personally cannot tell it's exciting to see the cross too early. I think it's quite fair not to allow player to dig on early game stages with 100% revealed location.
My point was that you have changed a (quite important) game mechanic (and it looks to be a forgotten change ;) )and I described how I see it. It's up to you to decide whether to take or ignore the feedback. Thanks for your feedback!
Once again, fheroes2 is not a mod, but a game engine reimplementation. These are two completely different things. :)
Speaking about searching for the UA. I could hardly remember people digging it out with a fully revealed cross on the map. Players are always digging UA based only on approximate location in the central part of the puzzle map. I can tell even more: on the latest stream of AbsoluteZero on youtube he managed to find the location and dig the UA out after revealing just 3 pieces of the puzzle map. Playing on impossible mode without a save/load abuse.
Revealed cross on the map before you visit the last few obelisks appears to make it much easier to dig the UA out. I personally cannot tell it's exciting to see the cross too early. I think it's quite fair not to allow player to dig on early game stages with 100% revealed location.
Quality of life changes inspired by sequels can only be taken as positive. Experimenting with AI is appreciated as this is the main thing that differentiates your version from the original. Messing with game mechanics, well this is where things become controversial and risky imo.
I'm also not quite sure how to interpret your answer here. You say it is unfair to be able to dig for the artifact early (in the original game the UA was never revealed early, and it allowed you to play fair or cheese it a bit. The changed mechanic does not allow you to play fair in a reasonable way and judging by the examples in your post, does not prevent cheesing) and at the same time you say that players never play fair anyway, and give an example of someone who found the UA after 3 obelisks, making it sound like an accomplishment ;)
I described the way I see it in my previous post. I think it was quite a reasonable take but it is up to the creators of fheroes2 to interpret it. I personally like to play it fair with the UA, as the game is too easy anyway and cheesing it feels like yet another form of cheating. But it is a personal thing, I admit.
Post edited January 02, 2024 by ttakitam