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I've noticed that there's no LAN option available, which is a huge pity, especially given that the original Hammerwatch apparently had both LAN and local co-op...

I like having a multiplayer option that does not depend on whether external servers are functioning or not. Are there any plans for LAN support to be added?
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Taro94: I've noticed that there's no LAN option available, which is a huge pity, especially given that the original Hammerwatch apparently had both LAN and local co-op...

I like having a multiplayer option that does not depend on whether external servers are functioning or not. Are there any plans for LAN support to be added?
+1 . lot of people are complaining about this downgrade and we hope there will be considering this very soon
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Taro94: I like having a multiplayer option that does not depend on whether external servers are functioning or not. Are there any plans for LAN support to be added?
I'm with you. Lan, server files, and direct connection is a must have for me too.
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Taro94: I like having a multiplayer option that does not depend on whether external servers are functioning or not. Are there any plans for LAN support to be added?
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Pityesz: I'm with you. Lan, server files, and direct connection is a must have for me too.
If there is no DRM free multiplayer then I'm asking for a refund, and once again there is no warning on the store page.
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Pityesz: I'm with you. Lan, server files, and direct connection is a must have for me too.
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torham: If there is no DRM free multiplayer then I'm asking for a refund, and once again there is no warning on the store page.
It's a difficult situation. There is no DRM on multiplayer - i.e. the non-Galaxy GOG version of the game can connect to multiplayer lobbies just fine and so would a pirated copy of the GOG version.

So it's not DRM. But still, it's multiplayer that's dependant on external game servers, meaning multiplayer will be gone if the devs ever decide to pull the plug and shut the servers down. And that risk is what people hate the most about DRM.

So yes - I think we should make it known to the devs that we DO want a direct connect option, or at least LAN (preferably both).
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Taro94: So it's not DRM. But still, it's multiplayer that's dependant on external game servers, meaning multiplayer will be gone if the devs ever decide to pull the plug and shut the servers down. And that risk is what people hate the most about DRM.
That is exactly my point about asking for the server software. Internal, able to start from the game, or an external .exe, but makes us not depending on a third party network system.
Post edited March 03, 2018 by Pityesz
I got duped as well. The multiplayer content is locked behind official servers. No warning on the store page or anything. I had assumed that they would be the same great developers that made the first game, giving us options for multiplayer content and not locking it behind DRM.

My GOG library is more than double the size of my Steam library. I buy games here because I don't like DRM, and now I've been burned by DRM in the one place I thought I could escape it.
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babby: I got duped as well. The multiplayer content is locked behind official servers. No warning on the store page or anything. I had assumed that they would be the same great developers that made the first game, giving us options for multiplayer content and not locking it behind DRM.

My GOG library is more than double the size of my Steam library. I buy games here because I don't like DRM, and now I've been burned by DRM in the one place I thought I could escape it.
Keep in mind GOG does not consider multiplayer DRM to be DRM. It's silly and I'm displeased about it just as much as you are, if not more, but that's the weird definition of DRM GOG uses. Better to be aware of it.
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torham: If there is no DRM free multiplayer then I'm asking for a refund, and once again there is no warning on the store page.
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Taro94: It's a difficult situation. There is no DRM on multiplayer - i.e. the non-Galaxy GOG version of the game can connect to multiplayer lobbies just fine and so would a pirated copy of the GOG version.

So it's not DRM. But still, it's multiplayer that's dependant on external game servers, meaning multiplayer will be gone if the devs ever decide to pull the plug and shut the servers down. And that risk is what people hate the most about DRM.

So yes - I think we should make it known to the devs that we DO want a direct connect option, or at least LAN (preferably both).
If you don't have Galaxy, you CANNOT connect to any multiplayer lobbies, it most definitely is DRM. P.S. I asked for and received a refund.
We might look into adding a proper direct ip connection to the engine. But right now we have more pressing connection issues to handle.
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Hipshot: We might look into adding a proper direct ip connection to the engine. But right now we have more pressing connection issues to handle.
That would be awesome. If only that's all it takes, it not matter for me how much time I have to wait for.
Lest this fall by the wayside -- I too want direct-IP multiplayer. Multiplayer APIs are great, because they provide easy multiplayer hooks for devs that otherwise might not have multiplayer at all. Depending exclusively on multiplayer APIs, though, means multiplayer dies one day, never to be revived. It's service as a software substitute, which isn't DRM, but has many of the same implications. I love the convenience provided by multiplayer APIs, but direct-IP should not be left out -- both for the sake of player choice and for the sake of long-term preservation.

Frankly, GOG should require that any game that uses Galaxy for multiplayer also have a non-Galaxy multiplayer option -- if not immediately, then within a certain time frame after launch.

(And since I'm tired of seeing GOG users label anything that disables parts of a product "DRM", let me be clear: no, multiplayer APIs are not DRM. They have many of DRM's long-term effects -- namely, loss of functionality and prevention of preservation -- but they aren't devised as digital locks to prevent you from playing if you can't continually prove you made a legal purchase. Rather, they are convenient middleware: useful in the short term, ugly in the long term. Long-term loss of functionality is simply what happens when you depend on middleware during development. When the middleware goes poof, so do parts of your product. Yes, this is bad for the users, and yes, we should oppose middleware-exclusivity at all points, but it is not DRM. It is SaaSS.)
Post edited September 05, 2018 by MegaManTrigger
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Hipshot: We might look into adding a proper direct ip connection to the engine. But right now we have more pressing connection issues to handle.
That would be great, and I would be happy to repurchase. Who really should handle this though is GOG, just add an offline mode to Galaxy that provides LAN and/or direct connect mode and the entire problem is solved for everyone. You shouldn't bill yourself as a DRM-free store when you need to authenticate your account every single time you want to play the game.