timschmidt: HI,
Is anyone aware if they plan on bringing the Linux version here? It seems to be available elsewhere.
Thanks!
raa125: mk47at: Its weird that the Linux version is on Itch/Steam and not here – maybe GOG rejected it. At least its possible to compile your own version since the engine is open source, that's a huge improvement over Two Point Hospital with missing Linux/MacOS versions.
raa125: Hey - we're sorry but yes we did have troubles bringing in the Linux version.
GOG does require more dependencies than Steam because GOG does not provide a full library to make Linux games "just work". When the QA team tried our Linux build it didn't work so we were not able to provide one in time for the release.
We do plan to release a Linux version, though!
Thanks for explaining that.
If you ask the GOG staff they can give your account developer status (with orange text so your posts stand out).
(Back when I tried your demo from Itch on my Linux machine, I had to invoke it from the command line because my file manager wouldn't recognise it as an executable file even with the right flags set. At the time I thought the ELF header was misdeclared because when I tried "file handsofnecromancy" I got back "ELF 64-bit LSB shared object". However, the same behaviour occurs with the Hedon demo I downloaded from GOG if I bypass its start.sh script, so I now suspect it's a GZDoom thing rather than whatever problem GOG QA is having with HoN.)