Posted June 29, 2010
Hi, I'm using the HaegemoniaExplorer to change the Maxgroupsize value, but there are some problems out there:
1) If the value is 12+, the game stops producing units after completed the 11th fighter and then the production continues without generating any unit;
2) If I do it with corvettes, after a while it crashes (referring to groups.cpp, don't know what it means at all).
Also I saw there's another hardcap of 10 for military units; is there a way to change it instead of changing 'em all, or is it hardcapped?
1) If the value is 12+, the game stops producing units after completed the 11th fighter and then the production continues without generating any unit;
2) If I do it with corvettes, after a while it crashes (referring to groups.cpp, don't know what it means at all).
Also I saw there's another hardcap of 10 for military units; is there a way to change it instead of changing 'em all, or is it hardcapped?