Posted December 31, 2017
There are some pieces of headgear for which the in-game description and/or the description you find online is either inaccurate or incomplete. Here are a few notes on such items that should help:
Goggles: The healing from water is rather slow; the maid cap is probably better when maxed.
Cat Ears: This does not reveal the number of chests/jars in the area; rather, it reveals them on the mini-map.
Vampire Kit: This will only heal you if you actually hit an enemy (and I think it is necessary to do damage); hitting a pot or rock will not count.
Monkey Hat: The extra money is checked when you kill the enemy or break the jar/rock; it does not matter what you are wearing when you pick up the money. (Hint: If you see a piggy bank, equip this hat before breaking it.)
Nightcap: This does not increase critical damage, nor does it make criticals more common. Rather, it increase the rate at which the critical count (at the top of the screen) increases, so that you only need 50 or 34 criticals to gain a level of drill power.
Samurai Helm: No falling damage immunity until level 5. Level 3 gives you water immunity, level 4 gas immunity, and level 5 trap and falling damage immunity. Also, note that falling damage only happens when you fall out-of-bounds in this game; falling onto solid ground never damages you.
Magic Hood: The elemental damage bonus stacks with the usual attack damage bonus; al level 5 you will do 4.5x damage with special attacks than you would without any headgear. Note that the bonus only applies to special attacks, and I think the one you use on the ground without the spin dash is not affected (though I think the one you get by attacking afterwords is).
Goggles: The healing from water is rather slow; the maid cap is probably better when maxed.
Cat Ears: This does not reveal the number of chests/jars in the area; rather, it reveals them on the mini-map.
Vampire Kit: This will only heal you if you actually hit an enemy (and I think it is necessary to do damage); hitting a pot or rock will not count.
Monkey Hat: The extra money is checked when you kill the enemy or break the jar/rock; it does not matter what you are wearing when you pick up the money. (Hint: If you see a piggy bank, equip this hat before breaking it.)
Nightcap: This does not increase critical damage, nor does it make criticals more common. Rather, it increase the rate at which the critical count (at the top of the screen) increases, so that you only need 50 or 34 criticals to gain a level of drill power.
Samurai Helm: No falling damage immunity until level 5. Level 3 gives you water immunity, level 4 gas immunity, and level 5 trap and falling damage immunity. Also, note that falling damage only happens when you fall out-of-bounds in this game; falling onto solid ground never damages you.
Magic Hood: The elemental damage bonus stacks with the usual attack damage bonus; al level 5 you will do 4.5x damage with special attacks than you would without any headgear. Note that the bonus only applies to special attacks, and I think the one you use on the ground without the spin dash is not affected (though I think the one you get by attacking afterwords is).