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I just found out that GG X2 accepts the PS2 controller and that in theory it works quite well, which is awesome. Unfortunately there seems to be an inconvenient combination of buttons and directions that opens up a menu during a fight, and it happens all the time when I'm just trying to hit the opponents. I haven't found out yet which combination exactly triggers it - pressing each button on its own works as intented (kick, punch etc,), but in combination with each other or the directional keys, suddenly the menu pops up. It's not the main menu, you can easily exit and resume the fight, but it's still annoying.

Any idea what to do against that? The key configuration menu doesn't seem to say anything about the key or combination used to open up menus during a fight, is there some way to re-configure it?

From the PS2, I'm also used to most games using "X" as Select and "V" (triangle) as "Cancel", while GG2 uses "O" as Select and "X" as Cancel ... I don't suppose I can change that?

Any help is appreciated, thanks!

EDIT:

Apparantly the issue with the menu popping up during fights is connected to the Analog Stick. If I turn off Analog (the controller is a DualShock, btw) and use the D-Pad instead, it doesn't occur. But I really prefer using the Analog stick - after all, that's half the fun of playing with a gamepad ...

I guess this wouldn't be a problem if I could just map the keyboard keys to the gamepad e.g. with Xpadder, but there seems to be no way to disable the official gamepad support in the game, so that it won't interfere with the emulation?
Post edited August 20, 2013 by Leroux
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The problem is absolutely the analog stick, as it is by default bound to START (the same thing was happening to me). Fortunately, there is a workaround, and you can actually enable this game to recognize both analog stick and D-Pad inputs at the same time, instead of having to choose.

I personally use a PS3 controller in conjunction with a program called DS3 Tool in order to trick Windows 7 into thinking my PS3 controller is actually an Xbox 360 controller. If you do the same, this post by Sfon will 100% help:

gog.com/forum/guilty_gear_series/supported_controllers/post20

After emulating your controller to appear as an 360 controller (using DS3 Tool), go to config.exe in the game's files and change all of the keybinds (under the Joystick tab) to exactly what the picture attached to the post I linked shows. Worked instantly for me. Sfon saved my life and he can save yours too.
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tshirt_face: The problem is absolutely the analog stick, as it is by default bound to START (the same thing was happening to me). Fortunately, there is a workaround, and you can actually enable this game to recognize both analog stick and D-Pad inputs at the same time, instead of having to choose.

I personally use a PS3 controller in conjunction with a program called DS3 Tool in order to trick Windows 7 into thinking my PS3 controller is actually an Xbox 360 controller. If you do the same, this post by Sfon will 100% help:

gog.com/forum/guilty_gear_series/supported_controllers/post20

After emulating your controller to appear as an 360 controller (using DS3 Tool), go to config.exe in the game's files and change all of the keybinds (under the Joystick tab) to exactly what the picture attached to the post I linked shows. Worked instantly for me. Sfon saved my life and he can save yours too.
I can't try that at the moment, but I will bookmark your reply and try it as soon as possible, thanks! Still, very annoying that it doesn't work right out of the box when the game officially appears to support PS2 controllers ...
Good luck!

And yeah, same. Only way I got it figured out was through the forums; although I'm not sure if it was just because I'm so unused to fighting game controls. Still don't think it should default X to back and O to accept.. that's just silly.