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Hello folks,

When I try to access the TuleTree map, the game crashes at the loading screen with the following output in the terminal:

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Deferred prep of shader combo "vs_treeshadow.vsh:main" "ps_treeshadowcontrast.psh:main" doneError: ( void Material::UpdateVars() ) Removing missing shader var 'Alpha Contrast' <Alpha> from material 'ContrastTreeShadow'
assert: ( bool DoLoadBinarySceneGraph(SaveLoadStream&, Array<TemplateGobData>&, Ref<Gob>&, Gob*, ELoadMethod, ECreateMethod, f32*) ) [Line 6895] ((endPos-startPos) == dataLen) && "Read length mismatch"
assert: ( bool DoLoadBinarySceneGraph(SaveLoadStream&, Array<TemplateGobData>&, Ref<Gob>&, Gob*, ELoadMethod, ECreateMethod, f32*) ) [Line 6822] ret && "Unknown object type found in file"
Data format error while loading binary scene graph 'Map_TuleTree.level.bin'
Level 'Map_TuleTree.level.bin' load time: 2.481778 secs
Memory Status:
System Ram : 4269801472
Available System Ram : 4269801472
Used System Ram : 4260757504
Reserved System Ram : 34209792
Video Ram : 0
Available Video Ram : 0
Used Video Ram : 0
Audio Ram : 25165824
Available Audio Ram : 24562640
Used Audio Ram : 603184
Max Used Audio Ram : 7509200
Total Alloc Count : 15501
./start.sh : line 16 : 31916 Segmentation fault ./"game-bin"
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I’m running on Linux 5.9.12_2 #1 SMP x86_64 (Void Linux).

Any idea what could go wrong, or what I could try to make it work?

Thanks!
Post edited December 23, 2020 by RemiBD
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