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Guacamelee! Gold Edition

Changelog for Linux update (added 24 June 2017):

- Fixed the start.sh script in the Linux version of Guacamelee Gold.
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Guacamelee! Super Turbo Championship Edition

Changelog for Update (added 22 October 2018):

Co-op Fixes/Improvements:
- Add support for up to 4 players in local drop-in / drop-out co-op (including ability to choose costumes for P3/P4)
- Update arena population across entire game for 3P/4P modes
- Fix for MP camera-zone-related crash (e.g. occurred if players died repeatedly in co-op play in final boss fight)
- New "co-op re-entry" cooldown to help deal with camera contention issues in co-op play. If you try to exit a room within 1 second of having entered while in co-op, you will be auto-bubbled.
- Tweak to shadow mode options text (now refers to co-op mode as 'MP' instead of '2P')
- Fix for soft lock that could occur when P2/P3/P4 breaks stalactite in the Canal and P1 is in countdown timer
- Tweaks to lightning skeleton arenas in the Great Temple
- Adjust co-op camera positioning in some areas, to provide better view of what's ahead of player
- Update auto-bubble-due-to-long-fall tolerances with custom per-camera-zone settings
- Increase general bubble movement speed, for easier un-bubbling
- Have players inherit active move of bubble target when un-bubbling
- When dimension-swap is blocked by one or more players: Flash those players
- Update Temple of Rain dimension-swap portals to fail immediately if swap is blocked by another player
- Disable low-health warning sound in co-op
- Disable Temple of Rain portals for a brief period of time after a dimension swap
- In co-op play, normal difficulty, when a player hits insta-kill lava while others are alive, have the player bubble (not die)
- Auto-flip HUD icons associated with custom skins, when these are used in right-facing player positions
- Change controller-to-player mapping screen to a single option (controlling whether P1 is bound only to keyboard)
- Fix for soft-lock when player countdown ends mid Flame Face fight

General Fixes:
- Added a safeguard to the Tule Tree that deactivates the Uppercut Blocks leading up to the Tree Tops, if the player happens to be dropping back down and one (or more) of the blocks is not destroyed
- Fix for chicken bomb bug
- Fix for misaligned damagezone in long room in Pico de Gallo
- Fix for issue where blackness covering 'I am error' sometimes didn't fade out properly when player moved into the 'I am error' scene
- Fix for issue that made it possible to respawn as human in chicken-only portion of Desert
- Add subtle "wall slime" indicators to other-dimension hull visuals throughout game, as appropriate
- Fix for bug where elite enemies sometimes fail to re-appear after teleporting out
- Misc. additional minor/rare bug fixes