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Thanks Clive for developing this game! You've put exactly the features I've longed for in a fantasy RPG game.

> Party of 8... so much better than 4 or 6.
> Awesome character generation. 14 races, 15 classes, and even multi-classing!
> Store up to 100 of your best dice-rolled characters for future use.
> Massive world! 240 different enemies. 144 magic spells.
> Extremely original user interface. A work of sheer genius.

I do have one question though:
Cenotaph Vault. Put the dead rat on the alter. Evoked The Bane of Hobnob, but nothing happens. How do I open the door with the skull on it to get into the rest of the vault ?

Thanks so much for getting this game to GOG. I'm really enjoying it.
Okay, but I don't exactly see how any of those add up to good things in a fantasy RPG game.
Party of 8.
So now you have to get into the realm of micromanagement.
Awesome character generation. 14 races, 15 classes, and even multi-classing!
This is entirely pointless if said races and classes aren't given a reason to exist? Can you do custom? Can you such as is the case in Final Fantasy 5, switch classes with little to no penalty?
Store up to 100 of your best dice-rolled characters for future use.
In context of what?
Massive world! 240 different enemies. 144 magic spells.
I'd like for you to consider the average bestiary of a JRPG. Or Pokemon. For example, Final Fantasy V has 300+ monsters, but only 50 of them are memorable because they're bosses who integrate into the story. Even that in mind; many of them like Karlabos are complete jobbers.

Pokemon has nearly 1000 of the damnable things and 826 moves; but most of the moves and creatures are redundant; either being an absurdly specialized "Signature" move that's worse than using one from a pool of 80 conventional moves, or some regional variant of something that already exists.

Needless to say; more doesn't equal better, or Ubisoft's tower climbing simulators would be beholden as the very best games ever made.