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After following and playing both of Double Fine's last games I now question any product they release

Broken Age delivered a good adventure game, but the second act still has no release after almost a year with a tentative release date of Q2 2015. They have no clue what episodic content is supposed to deliver. How is over a year and a half plus an acceptable time-frame?

Spacebase DF9 was so poorly mismanaged they released the game before it was even properly fleshed out in Alpha testing.

I was wondering if this game is more then just a graphical update because $15 is a huge price tag if that is the case. Does it add anything to the game-play experience or is it yet another reason to ignore Double Fine games?
Post edited January 28, 2015 by user deleted
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Bound4Earth: After following and playing both of Double Fine's last games I now question any product they release

Broken Age delivered a good adventure game, but the second act still has no release after almost a year with a tentative release date of Q2 2015. They have no clue what episodic content is supposed to deliver. How is over a year and a half plus an acceptable time-frame?

Spacebase DF9 was so poorly mismanaged they released the game before it was even properly fleshed out in Alpha testing.

I was wondering if this game is more then just a graphical update because $15 is a huge price tag if that is the case. Does it add anything to the game-play experience or is it yet another reason to ignore Double Fine games?
As the current reviews / forum topics on both Steam and here , as well as their own forums stand it is buggy . IMO I would hold off for at least another week or 2 to see how it all pans out . Be aware though that DF are moderating the forums heavily so a lot of negative criticism is being removed via their mods , especially in the Steam forums . It also has the same bugs as original so the selling point is somewhat dubious as of right now .
This has been said countless times before in this subforum, but here it goes again:

As for Broken Age, lots of mistakes were made, and Double Fine were always the first ones to say so. The team was still learning how to make 2D adventure games from scratch, the supposedly huge amount of money they raised from the Kickstarter ended up not being enough to pay for how expensive it is to develop a game in their area, plus paying employees month after month, with mandatory medical and dental insurance plans covered. The vast majority of backers are still happy with the end result and the studio has always been telling them the state of things via their development documentary videos.

I would blame Spacebase DF9's unfortunate development and unfinished release on Steam's Early Access model, more than on Double Fine themselves. I don't know exactly what happened, but from my understanding the director of the game just got fed up with it and quit the project altogether. Double Fine could have just made like so many other Early Access developers do, and run away with the money, never even releasing the game, or leaving it in Alpha or Beta stage in Early Access forever. The fact that they still released the game makes me believe they're actually concerned with the customers, even though they admitted the game was not properly finished. Then again, it would never be, so...

Now, for Grim Fandango. It has been the same debate ever since GOG started taking preorders for it. Does it add anything new, graphical or gameplay-wise? Some minor graphical bells and whistles and polish aside, the short answer is: no. And it was never meant to do so. The thing, here, is that this is a remaster of a game, not a remake. You get in game galleries with exclusive concept art, a remaster mode with better models, the option to play with mouse controls or camera relative keyboard control, in addition to the original tank controls, developer commentary and an option to switch to the original game at any time, if you so choose. I understand that lots of people were expecting a remake, and not a remastered edition, but you're not getting a remake with this version of Grim Fandango. It's still the same (great) game. If you think the price point is high, well, good luck trying to find a working physical copy of the game that sells for less than $80.

The game does have issues, though, and I would recommend waiting a few weeks to see if all or at least most of them are addressed. Some crashes, choppy sound, a somewhat ridiculous OpenGL 3.3 requirement (even though every other requirement is pretty low), compatibility issues with some OSes... to name a few (the list is ever-growing). So, unless you're a die-hard Grim Fandango fan, or you want to show your undying Double Fine support by buying the game despite all the problems it has in its current state, I wouldn't recommend getting it as of now. Wait some time and see if they address most of what's bugged with it, then get it.
Post edited January 28, 2015 by groze
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DownunderDon: Be aware though that DF are moderating the forums heavily so a lot of negative criticism is being removed via their mods , especially in the Steam forums . It also has the same bugs as original so the selling point is somewhat dubious as of right now .
Not in my experience.
They did thankfully remove some obviously reported by the community troll threads by people who were either being inexcusably rude or claiming to be part of that #gamergate (not the store gamersgate) horribly inconsistent crowd.
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Bound4Earth: [...] I was wondering if this game is more then just a graphical update because $15 is a huge price tag if that is the case. Does it add anything to the game-play experience or is it yet another reason to ignore Double Fine games?
I think you might be starting off with the wrong preconception. This is not offering an alternative to a game that is freely available everywhere, but the making available of a game that you basically cannot get at all (legally) except from second-hand vendors at often usurious prices.

Personally, I thought the price tag was more than fair, but to each their own. As to the quality: bugs, too few save slots and the rather steep hardware requirements aside, this is the wonderful original game with additional support for multiple platforms, multiple languages, improved 3D models and actors (the same models, but more polished and with more details), an optional "making of" track, a lot of new options, slightly adjusted interface (some of it optional), mouse support (optional)... and that's it.
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groze: This has been said countless times before in this subforum, but here it goes again:

As for Broken Age, lots of mistakes were made, and Double Fine were always the first ones to say so. The team was still learning how to make 2D adventure games from scratch, the supposedly huge amount of money they raised from the Kickstarter ended up not being enough to pay for how expensive it is to develop a game in their area, plus paying employees month after month, with mandatory medical and dental insurance plans covered. The vast majority of backers are still happy with the end result and the studio has always been telling them the state of things via their development documentary videos.

I would blame Spacebase DF9's unfortunate development and unfinished release on Steam's Early Access model, more than on Double Fine themselves. I don't know exactly what happened, but from my understanding the director of the game just got fed up with it and quit the project altogether. Double Fine could have just made like so many other Early Access developers do, and run away with the money, never even releasing the game, or leaving it in Alpha or Beta stage in Early Access forever. The fact that they still released the game makes me believe they're actually concerned with the customers, even though they admitted the game was not properly finished. Then again, it would never be, so...

Now, for Grim Fandango. It has been the same debate ever since GOG started taking preorders for it. Does it add anything new, graphical or gameplay-wise? Some minor graphical bells and whistles and polish aside, the short answer is: no. And it was never meant to do so. The thing, here, is that this is a remaster of a game, not a remake. You get in game galleries with exclusive concept art, a remaster mode with better models, the option to play with mouse controls or camera relative keyboard control, in addition to the original tank controls, developer commentary and an option to switch to the original game at any time, if you so choose. I understand that lots of people were expecting a remake, and not a remastered edition, but you're not getting a remake with this version of Grim Fandango. It's still the same (great) game. If you think the price point is high, well, good luck trying to find a working physical copy of the game that sells for less than $80.

The game does have issues, though, and I would recommend waiting a few weeks to see if all or at least most of them are addressed. Some crashes, choppy sound, a somewhat ridiculous OpenGL 3.3 requirement (even though every other requirement is pretty low), compatibility issues with some OSes... to name a few (the list is ever-growing). So, unless you're a die-hard Grim Fandango fan, or you want to show your undying Double Fine support by buying the game despite all the problems it has in its current state, I wouldn't recommend getting it as of now. Wait some time and see if they address most of what's bugged with it, then get it.
Ok , where to start ... DF ceased development and sacked the programmers .... so there goes your Steam argument . As for the rest that is basically untrue . They are deleting neg commentary and /or locking it ... simply go and see for yourself .

And as for this release having issues , that is an understatement . The forums are filled with bug reports , both Steam and the official forum are there to be viewed . As for the standard no change is good change , it beggars the question as to why they are releasing it in this manner . The irony is that even on a title as old as this they still can't as a dev release a title that isn't a bug filled mess . Broken Age blew over 3.3 million on the first instalment , factor in the rest and you can see why they would be throwing everything at the customer to get an income going .

The way their track record has gone in the last year I would advise people to hold off until they can see an actual improvement in the title , and make sure it's not a DF forum lurker just spruiking for brownie points .
I just beat the game, and had no bugs aside from some characters spinning around before they could do anything. I'd say the experience was lovely, especially with hi-res textures and improved lighting, not to mention amazing rearrangement of the soundtrack.
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groze: camera relative keyboard control
Actually, the original had this. I distinctly remember trying it out and finding it really annoying and bad, tank controls forever!
So after doing more research I have decided to leave Grim Fandandgo a great game from my past. The final nail in the coffin was the review from Yahtzee. Nostalgia can carry you very far but only so far. I wouldn't want to turn on of the greatest adventure games into just another fumbled cash grab.

RIP Doublefine the publisher. Leave the managing to a real publisher, because you have proven that you get lost when on your own.

Edit:
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groze: This has been said countless times before in this subforum, but here it goes again:

As for Broken Age, lots of mistakes were made, and Double Fine were always the first ones to say so. The team was still learning how to make 2D adventure games from scratch, the supposedly huge amount of money they raised from the Kickstarter ended up not being enough to pay for how expensive it is to develop a game in their area, plus paying employees month after month, with mandatory medical and dental insurance plans covered. The vast majority of backers are still happy with the end result and the studio has always been telling them the state of things via their development documentary videos.

I would blame Spacebase DF9's unfortunate development and unfinished release on Steam's Early Access model, more than on Double Fine themselves. I don't know exactly what happened, but from my understanding the director of the game just got fed up with it and quit the project altogether. Double Fine could have just made like so many other Early Access developers do, and run away with the money, never even releasing the game, or leaving it in Alpha or Beta stage in Early Access forever. The fact that they still released the game makes me believe they're actually concerned with the customers, even though they admitted the game was not properly finished. Then again, it would never be, so...

Now, for Grim Fandango. It has been the same debate ever since GOG started taking preorders for it. Does it add anything new, graphical or gameplay-wise? Some minor graphical bells and whistles and polish aside, the short answer is: no. And it was never meant to do so. The thing, here, is that this is a remaster of a game, not a remake. You get in game galleries with exclusive concept art, a remaster mode with better models, the option to play with mouse controls or camera relative keyboard control, in addition to the original tank controls, developer commentary and an option to switch to the original game at any time, if you so choose. I understand that lots of people were expecting a remake, and not a remastered edition, but you're not getting a remake with this version of Grim Fandango. It's still the same (great) game. If you think the price point is high, well, good luck trying to find a working physical copy of the game that sells for less than $80.

The game does have issues, though, and I would recommend waiting a few weeks to see if all or at least most of them are addressed. Some crashes, choppy sound, a somewhat ridiculous OpenGL 3.3 requirement (even though every other requirement is pretty low), compatibility issues with some OSes... to name a few (the list is ever-growing). So, unless you're a die-hard Grim Fandango fan, or you want to show your undying Double Fine support by buying the game despite all the problems it has in its current state, I wouldn't recommend getting it as of now. Wait some time and see if they address most of what's bugged with it, then get it.
After you add all of that up, I am to believe that they only have one strike with Broken Age... You can blame steam early access all you want for spacebase-DF9, but in the end, it comes down to a failure at planning. Income versus staffing. They claim that they planned for years of development yet their staff was incredibly over sized. Prison Architect is being developed by two people, looks great, and is updated monthly. Spacebase-DF9 only got five or six updates before they realized their model was not going to be feasible. They also dragged out the announcement and continued to claim it was being developed right until they pushed it from alpha 6 to 1.0 at a very high price point for an alpha level game. It was the definition of mismanaged. So two strikes.

Then we get to Grim Fandango, one of the greatest adventure games to date. HD updates are great when done properly and priced accordingly. Grim Fandango looks somewhat underwhelming, still contains bugs, and is priced at $15 for a graphical update with commentary. Beyond Good & Evil HD showed us that just updating graphics on a great retro game is just not enough for most games. Leaving in bugs (and creating a plethora of new ones), poor mechanics, story plot holes, and original bad design decisions hurts the game unless you played it originally because of nostalgia. I couldn't recommend Beyond Good & Evil to anyone for $10 as great and original as the game was and remains, even if you played the original. Not every game is the Legend of Zelda: Ocarina of Time. You have to fix things before you present the game again. I do not know how you can call Grim Fandango Remastered anything but a cash grab. Even the name should have just been HD because they didn't even try to remaster the game. Unless we are going purely by definition and only mean decent visual updates and sound with no real attention to engine compatibility on the newest OS.

Sorry but three strikes and you are out in my book Doublefine. At least EA if upfront about their business practices. You pretend to be a good guy, yet fail to deliver time and time again. Please leave the past games in the past and move on. Stop trying to relive your glory days because they are over. Maybe your intentions were good, but in the end, your delivered at best good games and at worst very bad games after a long time. Stick with a publisher that will guide you back to great games.
Post edited February 27, 2015 by user deleted
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Bound4Earth: I do not know how you can call Grim Fandango Remastered anything but a cash grab. Even the name should have just been HD because they didn't even try to remaster the game.
As was mentioned before in this thread: Grim Fandango was not available for sale anywhere. There was no way to buy it. Now there is. Is that a cash grab? I suppose you could argue that, but I for one think that it's better to have this classic game available so people can play it. For those who still have their original copy, that's fine, they don't need to buy this, but for others it's great to have a way to get the game again (or perhaps even for the first time).

As for the remastering, they added nicer graphics, a mouse control scheme (with original keyboard control still supported), and gamepad support. And a re-recorded soundtrack with a full orchestra. These new features may or may not be enough to convince an owner of the original to buy this version also. Since the original graphics and control scheme are still available, the package also provides the original unaltered game (unless the new soundtrack is mandatory? I am not sure about this) for those who want that.
Post edited February 27, 2015 by Waltorious