Posted June 21, 2017
Today we are releasing a major update for Gremlins, Inc. and start the Summer season. The update with the new cards and balance changes for Gremlins vs Automatons will be released in a few days.
=== A. SUMMER SEASON ===
Summer season begins and brings following changes:
* rating wipe for all players
* seasonal chests ːsunnyemoː
=== A2. NEW FEATURES ===
* ”Player reputation”
New feature: at the end of each multiplayer session (ranked or non-ranked) players will now be given a chance to fill out a survey concerning that session. There are three possible options that allow players to rate their experience with the opponents:
– "In this session, I did not enjoy playing with this player."
– "In this session, this player was playing like anyone else, nothing exceptional."
– "In this session, I enjoyed playing with this player"
Reputation, accumulated this way, might affect some of the gameplay aspects, such as ranked queue priorities, access to tournaments, and how this player's name is displayed in the multiplayer lobby (names of the players with very high\low reputation will be highlighted in different colors).
* ”Boxes with goods”
New feature: and an entirely new way to get items! By using 10 identical items in their Inventory, players will be able to create a “box of goods”. The rarity of the box will be 1 level higher than the rarity of the used items (i.e. by using 10 identical common items you will create an uncommon “box of goods”).
Each box of goods contains 3 items: the rarity of one of them is guaranteed to be of the same level (or higher) as the rarity of the box; the rarity of two other items might be any from common to criminal.
“Box of goods” can contain any items available in the game and in the chests, with no seasonal restrictions. These boxes are tradable and marketable, which means that they can be sold at the Steam Marketplace.
* Simplified activation process for the collected items
Improved feature: now, if you want to activate a trail, a governor frame or any other item from your Collection, you can do this directly from the Collection screen with no necessity to open the description of that item.
=== A3. NEW CONTENT ===
* New cards
* “Visiting the Voters”
* “Perestroika”
* New in-game items
* “Fake coin” – Emoticon | Summer season
* “Sleepy” – Emoticon | Summer season
* “Astral Resort” – Main menu background | Summer season
* “Astral Holiday” – Music | Summer season
* “Gentlegremlin” – Lobby icon | Summer season
* “Prestigious Prestige” – Profile background | Summer season
* “Eminence” – Global effect | Summer season
* “Astral Essence” – Token trail | Summer season
* Lobby icon “Foil Gentlegremlin” | Summer Set Prize
* Animated profile background “Foil Prestigious Prestige” | Summer Set Prize
* Blueprint “Summer chest” | A Summer Season item, but not a part of the Summer Set.
=== C. CHANGES ===
* ”Quick sessions” have been removed from the game. We have tried this feature and it proved to not be optimal for players that want to play custom games.
* The matchmaking system is changed for the players with the rating 115 and higher and for the players with the rating 85 or lower. When in the queue, their rating now counts as 115 (85). This change makes the matchmaking faster for the players whose rating is very high\low, as well as guarantees that they will play together more often.
* The tournament tab in Collection has been moved to the top of the window, so the seasonal tabs now ordered after each other.
* Main menu background Gremlins vs Automatons has been improved with animated trains!
=== C2. BALANCE CHANGES ===
* Income raise in the Bank now costs ($10 + current income) instead of flat $50.
* Merchant’s abilities “Stop!” and “Move It!” now triggered if Second-hand is used for movement and draws a card with 1-2 or 5-6 mov points from the opponent's hand.
* Gambler’s ability “A Wager” now gives $40 instead of $50.
* A second copy of the card “Kingpin” is added to the deck.
* The card “A Fraudulent Transaction” now gives $50 instead of $100.
* The card “Banker’s Benefits” now costs 2 votes instead of 1.
* The card “A First Class Teleporter” now gives 7 points instead of 8.
* The card “Business development” now has 4 move points instead of 3.
* The card “A Somersault” now costs $50 if it spent on movement (it was free before).
* The card “Devil’s Due” now increases player’s Malice by 2 instead of 1.
* The card “An Inheritance” doesn’t give $50 anymore.
=== D. FIXES ===
* Fixed an issue where the AI couldn’t take control over a character if a player didn’t take any actions for few turns in a row.
* Fixed an issue where the rating/session limits for custom multiplayer sessions wouldn’t work.
* Fixed an issue that allowed to create a public multiplayer session with no timer per turn.
* Fixed an issue where during a session the visual log could cover the opened emoticons window, making emoticons from the lower row hard to use.
* Fixed few typos in different languages.
=== F. KNOWN ISSUES ===
* Permanent indicators next to player avatars sometimes remain blinking despite corresponding events being over.
* The permanent card "The Astral Elevator" might still work in the next round even after being destroyed.
* If the Astral Plane window is open, you cannot switch between Chaos Cards and the cards on your hand.
* If you disconnected and an AI won the game instead of you, the game will get stuck on re-connecting.
* The dice-roller animation will be visually bugged when rolling two or more times in a row.
* Sometimes when loading single-player session, certain indicators will not appear on the playing field/will appear incorrectly.
* When activating "An Automated Bureaucrat", values of bribes next to player avatars may not refresh for a few turns.
* The stats for the most recently added single-player challenge – A Secret Assignment – do not count the score points that the AI bot already had at the beginning to the session.
Currently unable to reproduce at the studio:
* In very rare cases, selection of random spots or locations will not work.
* Sometimes, when having a jail rank that allows you to select from 3 jail events, the UI will only show two, but the third will still be clickable.
* In some rare cases, activated card "The Astral Elevator" still does not allow you to get to the Astral Plane through the Bank.
* Sometimes the "skip turn" icon will not show when working in The Plant.
* Single-player sessions will not save when, during that session, you agree to join a ranked session.
* Using the card "Secret Knowledge" sometimes might not work properly and will give random cards instead of the chosen ones.
* When playing the game on Ubuntu 14.04 x64, some Chinese characters will disappear in the Chinese version of the game.
* The visual representation of resources will sometimes lose its background.
* In some cases the last action that is usually displayed above the visual log, might disappear until you click the log again.
* Sometimes when a session ends, instead of the correct results the final table shows 6 players named as Darbl fon Murblenton.
–––
Game updates:
http://Twitter.com/Gremlins_Inc
http://Reddit.com/r/GremlinsInc/
http://facebook.com/GremlinsGame/
Studio news:
http://Twitter.com/CharlieOscarBiz
http://Facebook.com/CharlieOscarBiz/
http://YouTube.com/CharlieOscarBiz
Behind the scenes at Charlie Oscar:
http://Instagram.com/CharlieOscarBiz/
=== A. SUMMER SEASON ===
Summer season begins and brings following changes:
* rating wipe for all players
* seasonal chests ːsunnyemoː
=== A2. NEW FEATURES ===
* ”Player reputation”
New feature: at the end of each multiplayer session (ranked or non-ranked) players will now be given a chance to fill out a survey concerning that session. There are three possible options that allow players to rate their experience with the opponents:
– "In this session, I did not enjoy playing with this player."
– "In this session, this player was playing like anyone else, nothing exceptional."
– "In this session, I enjoyed playing with this player"
Reputation, accumulated this way, might affect some of the gameplay aspects, such as ranked queue priorities, access to tournaments, and how this player's name is displayed in the multiplayer lobby (names of the players with very high\low reputation will be highlighted in different colors).
* ”Boxes with goods”
New feature: and an entirely new way to get items! By using 10 identical items in their Inventory, players will be able to create a “box of goods”. The rarity of the box will be 1 level higher than the rarity of the used items (i.e. by using 10 identical common items you will create an uncommon “box of goods”).
Each box of goods contains 3 items: the rarity of one of them is guaranteed to be of the same level (or higher) as the rarity of the box; the rarity of two other items might be any from common to criminal.
“Box of goods” can contain any items available in the game and in the chests, with no seasonal restrictions. These boxes are tradable and marketable, which means that they can be sold at the Steam Marketplace.
* Simplified activation process for the collected items
Improved feature: now, if you want to activate a trail, a governor frame or any other item from your Collection, you can do this directly from the Collection screen with no necessity to open the description of that item.
=== A3. NEW CONTENT ===
* New cards
* “Visiting the Voters”
* “Perestroika”
* New in-game items
* “Fake coin” – Emoticon | Summer season
* “Sleepy” – Emoticon | Summer season
* “Astral Resort” – Main menu background | Summer season
* “Astral Holiday” – Music | Summer season
* “Gentlegremlin” – Lobby icon | Summer season
* “Prestigious Prestige” – Profile background | Summer season
* “Eminence” – Global effect | Summer season
* “Astral Essence” – Token trail | Summer season
* Lobby icon “Foil Gentlegremlin” | Summer Set Prize
* Animated profile background “Foil Prestigious Prestige” | Summer Set Prize
* Blueprint “Summer chest” | A Summer Season item, but not a part of the Summer Set.
=== C. CHANGES ===
* ”Quick sessions” have been removed from the game. We have tried this feature and it proved to not be optimal for players that want to play custom games.
* The matchmaking system is changed for the players with the rating 115 and higher and for the players with the rating 85 or lower. When in the queue, their rating now counts as 115 (85). This change makes the matchmaking faster for the players whose rating is very high\low, as well as guarantees that they will play together more often.
* The tournament tab in Collection has been moved to the top of the window, so the seasonal tabs now ordered after each other.
* Main menu background Gremlins vs Automatons has been improved with animated trains!
=== C2. BALANCE CHANGES ===
* Income raise in the Bank now costs ($10 + current income) instead of flat $50.
* Merchant’s abilities “Stop!” and “Move It!” now triggered if Second-hand is used for movement and draws a card with 1-2 or 5-6 mov points from the opponent's hand.
* Gambler’s ability “A Wager” now gives $40 instead of $50.
* A second copy of the card “Kingpin” is added to the deck.
* The card “A Fraudulent Transaction” now gives $50 instead of $100.
* The card “Banker’s Benefits” now costs 2 votes instead of 1.
* The card “A First Class Teleporter” now gives 7 points instead of 8.
* The card “Business development” now has 4 move points instead of 3.
* The card “A Somersault” now costs $50 if it spent on movement (it was free before).
* The card “Devil’s Due” now increases player’s Malice by 2 instead of 1.
* The card “An Inheritance” doesn’t give $50 anymore.
=== D. FIXES ===
* Fixed an issue where the AI couldn’t take control over a character if a player didn’t take any actions for few turns in a row.
* Fixed an issue where the rating/session limits for custom multiplayer sessions wouldn’t work.
* Fixed an issue that allowed to create a public multiplayer session with no timer per turn.
* Fixed an issue where during a session the visual log could cover the opened emoticons window, making emoticons from the lower row hard to use.
* Fixed few typos in different languages.
=== F. KNOWN ISSUES ===
* Permanent indicators next to player avatars sometimes remain blinking despite corresponding events being over.
* The permanent card "The Astral Elevator" might still work in the next round even after being destroyed.
* If the Astral Plane window is open, you cannot switch between Chaos Cards and the cards on your hand.
* If you disconnected and an AI won the game instead of you, the game will get stuck on re-connecting.
* The dice-roller animation will be visually bugged when rolling two or more times in a row.
* Sometimes when loading single-player session, certain indicators will not appear on the playing field/will appear incorrectly.
* When activating "An Automated Bureaucrat", values of bribes next to player avatars may not refresh for a few turns.
* The stats for the most recently added single-player challenge – A Secret Assignment – do not count the score points that the AI bot already had at the beginning to the session.
Currently unable to reproduce at the studio:
* In very rare cases, selection of random spots or locations will not work.
* Sometimes, when having a jail rank that allows you to select from 3 jail events, the UI will only show two, but the third will still be clickable.
* In some rare cases, activated card "The Astral Elevator" still does not allow you to get to the Astral Plane through the Bank.
* Sometimes the "skip turn" icon will not show when working in The Plant.
* Single-player sessions will not save when, during that session, you agree to join a ranked session.
* Using the card "Secret Knowledge" sometimes might not work properly and will give random cards instead of the chosen ones.
* When playing the game on Ubuntu 14.04 x64, some Chinese characters will disappear in the Chinese version of the game.
* The visual representation of resources will sometimes lose its background.
* In some cases the last action that is usually displayed above the visual log, might disappear until you click the log again.
* Sometimes when a session ends, instead of the correct results the final table shows 6 players named as Darbl fon Murblenton.
–––
Game updates:
http://Twitter.com/Gremlins_Inc
http://Reddit.com/r/GremlinsInc/
http://facebook.com/GremlinsGame/
Studio news:
http://Twitter.com/CharlieOscarBiz
http://Facebook.com/CharlieOscarBiz/
http://YouTube.com/CharlieOscarBiz
Behind the scenes at Charlie Oscar:
http://Instagram.com/CharlieOscarBiz/