It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Here you can find answers and explanations for the most common questions that were asked about the game in the course of its existence. Please feel free to ask your own questions if you haven't found an answer here, and please do point out on any mistakes that you may notice while reading – this topic is regularly updated.


=== Gameplay ===

Q: Who wins at the end of a session if the score points are equal?
If the score points of two or more players are equal, the player who has more money wins. If both the score and the money are equal, then the least malicious player wins (i.e. player with the lowest malice among these players). If scores, money, and malice are equal, the the winner is decided by RNG.

Q: Who wins a Player Conflict if the amounts bet by both players are equal?
The least malicious player wins. If malice is equal, the winner is decided by RNG.

Q: Who wins Elections if the number of votes that each player has, is equal?
The least malicious player wins. If malice is equal, the winner is decided by RNG.

Q: How can I get additional votes before Elections?
The least malicious player automatically receives 3 additional votes before every Election, whether scheduled or snap. If two or more players have equally low malice, then they all get additional votes (3 to each of them).

Q: Why there are so many cards that have 3 move points?
This is by design. The whole board is designed in a way that quite often, the spots that everyone would like to land on would require you to use cards that have more rare options: 1, 2 or 4 move points (not to mention 5 and 6). This motivates the players to constantly balance their priorities: is it more important to move to where you want, and sacrifice a good card just to move there, or is it more important to keep that good card, while moving to a less convenient spot?

Q: Why do bots in single-player challenges almost always play against me, instead of attacking each other?
This is also by design. In all the challenges, the goal of the bots is not to win a session, but to prevent the human player from completing the task of the challenge. This is what makes the challenges so challenging.

Q: Why certain cards just disappear off my hand? And why sometimes I get arrested without any warning?
Sometimes during the session, your opponents will get a chance to look at the cards in your hand (through a Misfortune, or by playing a specific card against you). During such inspection, you will be forced to discard every secret card that you have at that time (secret cards are marked with grey background) as well as every criminal card (these are marked with red background). Moreover, when your opponents spot any criminal cards on your hand, you will be arrested – in addition to having such cards discarded.

Q: I’m a bit confused about the Jail mechanics, where I can find more information about this part of the game?
You can find the Jail description in the Rules section available directly from the game. You also can find information about each specific Jail event in the in-game Gremlinopedia.

Q: What is an "active permanent card"?
Permanent cards are the cards that players do not discard after they play them. Once a permanent card has been played for action, it remains active and continues to affect the game. Each permanent card has its own effect. To see whether a card is permanent or not, and to check its effect, take a look at its description symbol. If its center is green, then this is a permanent card and it will affect the game as long as it remains active. Please note that for the card’s effects to come through, it’s not enough to have a permanent card on your hand – the card needs to become "active", which happens when you play it for action.

Q: What is the principle of the Misfortunes that allow to choose what will happen to me? Why is it sometimes I can choose an option even if I don't have needed resources, but sometimes I am forced to do what the card says?
This is all about how do you read these Misfortunes. Basically each of them says: do the first thing otherwise the second thing happens to you.

If you don't have resources to do the first thing, you are forced to do the second one, because you can't avoid it. But if you have resources, you can choose what will happen to you, and sometimes it's more reasonable and safe to choose not to do the first thing even if you can, because the second one is harmless to you.

Eventually, extra resources give you the right to choose what will happen to you. You don't have this choice if you don't have extra resources. Just as in real life :)
=== Tech questions ===

Q: Why does the game require a server connection even in single-player mode?
Our servers process everything that the players do in the game, starting from the searching of opponents for ranked sessions, to rolling the dice in all sessions and reshuffling the deck. Also, all of the AI bots exist only on the server side as well as the in-game item, inventory and collection systems. Such structure protects players in both, single and multiplayer sessions from hackers and cheaters who otherwise would be able to easily manipulate with their resources and records. It also guarantees that all players use the same version of the game.

If you want to play offline, you can use Gremlins vs Automatons.

Q: What is Gremlins vs Automatons?
This is a separate product that can be launched with no connection to any server. Gremlins vs Automatons contains the same single-player mode and the same Challenges as Gremlins, Inc., but there are no functions that demand connection to the server or relevant only for the multiplayer (Inventory, chests, profile customization and so on).

Q: Do I need to buy Gremlins vs Automatons separately?
No. Gremlins vs Automatons is not for sale, it exists only as the additional product that you get automatically when you buy Gremlins, Inc.

Q: Will Gremlins vs Automatons be updated?
Any updates with the fixes or balance changes will be available for both products. The content that is relevant for gameplay (like new cards for example) also will be added to both products. The content, that makes sense only for multiplayer or demands connection to the server (new items for the collections) will be added only to Gremlins, Inc.

Q: Can I return to my session after I’ve lost Internet connection?
In single-player sessions your progress is saved automatically at the beginning of each player's turn. If for any reason you’ve lost your connection, or the game was abruptly terminated on your side, you can continue your session after being reconnected. To load your saved session, please use the "Load session" button at the upper left corner of the single-player menu window.

Important note: in some cases, saved sessions might lose compatibility with the game due to major updates of the game – in which case you won't be able to load them. It is recommended to finish your saved sessions before every big update, just in case.

In multiplayer sessions, if you lose connection with the server or close your client for any reason, you may return to that session as long as it exists (i.e. at least one human player is still playing it). While you are disconnected, an AI bot (of the lowest, stupid AI level) will step in to manage your character until you return.

Q: Why certain player names on avatars sometimes become red?
The red color indicates the fact that this player is now controlled by an AI bot. This could be because that player lost connection, had to temporarily step out to pick up a courier delivery, or they decided to abandon the current session for some other reason. The AI bot kicks in after their time limit ends. Once the human player returns to the game, the player name on the avatar will return its usual color.

Q: How good is the AI bot that temporarily replaces disconnected human players?
Players are replaced by the most chaotic and stupid version of the AI bot, which is called: "Artificial Idiot". It doesn't mean that this bot can't win or score more points, it just means that it’s not very efficient.

Q: Why sometimes I can see how the player token moves from spot to spot with a noticeable delay?
Most likely, this is due to the high ping value between one of the players in the session, and the chosen server. Movements in the game are implemented in such a way that each spot is processed individually, which means that high ping value might cause a certain delay at each spot through which such player moves.

Q: Criminal and secret cards look very similar to me, is there a way to make them easier to distinguish?
These cards have background of different colors (red and grey), but if for you they still look similar, you can activate the colorblind mode in the settings of the game. In this mode, the background for all criminal cards shows additional malice symbols, and the background for all secret cards shows a symbol of an eye, which makes them distinctly different from each other.

Q: The in-game font size is too small for my comfort, is there a way how I can increase it?
Not directly in the game. But if you use Windows, then you can activate the built-in "Magnifier" – a tool that allows you to zoom in on any part of the screen.

=== Inventory, Collection, Chests ===

Q: What is a “chest” and what is an “in-game item” in the game?
During sessions that you play, you always have a chance to get a free in-game item. This might be a new emoticon, a phrase, a looby icon, or something more complex. To see all the different items that are available in the game, open your Inventory from the main menu and switch it to the Collection tab.

When you get an item during a session, it comes in a chest that you can open immediately – or send to your Inventory to open it later. Opening chests does not require any keys and has no other limitations or conditions.

Q: How does it work and how can I get a chest?
1) Every time you play a card at a spot or location, you have a chance to get a chest drop. If you play a combination of cards (several cards one after another in one turn), your chances of getting a chest grow with each subsequent card played in that combo. Also, you get a higher chance of drop when you play one of the Chaos Cards.

2) At the end of each ranked session, its winner has an additional chance of receiving a chest drop.

3) When you win 3 ranked sessions on a specific server (does not need to be in a row, and can happen over a stretch of time), you become entitled to receive a seasonal chest. Limitation: the number of such winner's chests is limited to 1 chest per week, on each server, for each player.

4) Chests can be crafted from blueprints (you can find more about the crafting below).

Q: What type of sessions is suitable to get chests?
Generally, chest drops happen in any mode of the game (except when you use mods), but ranked sessions offer the highest chance of drop. Single-player sessions and custom multiplayer sessions have lower (but equal to each other) chance of drop.

Q: Are there limitations to how many chests I can get per session?
No. It's all about luck.

Q: When is it decided, what kind of item is inside of a particular chest – when I get the chest, or when I open it?
The server already knows what’s inside of your chest at the time when you receive the drop. Opening it sooner or later does not change its contents.

Q: What types of items exist in the game?
Currently the game has regular, seasonal and tournament items. Regular items are available at any point of time without limitations. Seasonal items drop only during the season to which they belong (if the item is seasonal, it will be shown in its description). Tournament items can be acquired only during the official tournaments, that tend to happen every month (sometimes even more often).

Q: What can I do with the items?
When you acquire an item from a chest, it goes to your Inventory. From there you can do one of the following:

1) Activate. This action removes the item from your Inventory and adds it to your Collection. You can't remove items from your Collection – once added, they will always remain there. If you are interested in collecting and expanding your Collection, the activation is the first thing that is recommended to do with any item that you get for the first time.

2) Add uses. If you already have this item in your Collection and it has limited number of uses, you can use duplicates to add more uses to this item. Each such action adds as many uses as the item has initially, and this action permanently removes the duplicate from you Inventory.

For example, the global effect "Rise of the Automata" can be used 10 times when granted. Each time when you spend a new "Rise of the Automata" from the Inventory to add more uses to the existing one, you give it 10 additional uses. If instead of the duplicates you want to use Charges, then you must spend 20 Charges to add 5 uses to your existing "Rise of the Automata" effect.

3) Convert. Any item in your Inventory can be converted into universal charges that can be used in crafting or to add more uses to the items that already exist in your Collection. How many charges you will get from a conversion depends on the rarity of the item as well as on your luck. The minimum number of charges that you can get from the items of different rarity is as follows:

Convert common item to receive at least 3 charges, or more.
Convert uncommon item to receive at least 7 charges, or more.
Convert rare item to receive at least 15 charges, or more.
Convert contraband item to receive at least 30 charges, or more.
Convert illegal item to receive at least 50 charges, or more.

Q: How do Inventory and Collection work, considering that there are two servers available in the game?
Inventory is the same for both servers. No matter on which server you received or opened a chest, its content will be visible, and can be used as described above, on both servers.

Collections, on another hand, are different for each of the servers. An item that is activated on one server (let's say, Amsterdam) will be available only on that server and can be used in the game only there. If you want to use it on the Singapore server, you have to obtain another copy of such item, and add it to your Collection there.
Post edited May 27, 2017 by Qfasa
Q: What is the crafting?
Crafting is a system that allows you to use blueprints and charges to create new items. Through crafting, you can get new items for your Collection. It also allows you to get seasonal items even if their season is already over.

Q: How does the crafting system work?
To create an item, you should have its blueprint plus the required amount of charges. You can get blueprints from chest drops, and to get charges, you can convert spare items that you don't really need.

When you have everything assembled, open your Collection, click on the blueprint of the item that you want to create, and click on the "Craft" button. When you create an item, you only spend Charges – blueprints have unlimited number of uses, and can be used as many times as you wish.


=== Miscellaneous ===

Q: How do I choose my character before the session starts?
It depends on the settings of the session or the current settings for ranked sessions that are set in the game. Three different options are available:

*Random. You cannot choose anything – instead, you play with a random character that is assigned to you by the game.
*From full set. With this option, player can choose any character that they want, as long as it's available (not claimed by another player). To choose a character, click on the portrait between your lobby icon and your name (with the question mark inside), and you will see all the characters that are available to you.
*From random sets. Before the start of the session, each player gets a set of random characters from which they can pick one. The number of characters in the set depends on how many players overall participate in the session.

The first two options are available in both single-player and multiplayer sessions, the third option is available only in multiplayer sessions.

Q: What happens when I choose "Random" character from the given set?
You will get a random character from all the characters available in the game at that time. This includes characters that are not only in your set, but also those that were rejected by the other players.

Q: What does my choice of a character change in the game mechanics?
If Character Abilities are turned on in the session, the choice of a specific character might determine your whole strategy for the session. If Character Abilities aren't available, then the choice changes only your starting position and the priority of your turn among the other players (“player initiative”).

Q: So, player initiative isn't random?
No. In any session, characters always take their turns in a pre-defined order, and this order is a part of the gameplay balance. The current order is as follows (you can also find it in the Rules section in the game; also, characters in the Gremlinopedia are listed in the sequence of their player initiative):

01. The Engineer (starts every round)
02. The Politician
03. The Manager
04. The Pauper
05. The Gambler
06. The Damned
07. [*]The Banker
08. The Collector
09. The Secret Agent
10. The Merchant
11. The Prosecutor
12. The Thief (finishes every round)

You don't need to remember the order – when you choose a character to play, its initiative is shown on its portrait.

Q: How can I participate in the official tournaments?
Currently, official tournaments implemented in such way that all the players participate in them automatically, as long as they play ranked sessions during the tournament. While official tournaments last, the rating is frozen for everyone. If you want to know your current position in the tournament, open Ranking Ladders -> Tournament Ladder.


Q: How do I get the emoticons that are displayed as unavailable?
It depends on the type of the emoticon. Some (Malice, Fairy, and Pile of Junk) must be unlocked through getting specific achievements. In the list of all the achievements, they marked by a special icon in the corners.

Some emoticons and phrases are available only as a part of a DLC. In order to get them you should get the corresponding DLC.

Many other emoticons and phrases available as the items that you can get from the free chests. Those you can acquire with time by playing the game.

Q: What are the rating points?
As with any game that has a competitive element in it, rating allows you to brag about your success to all your friends. It also allows you to find players of the similar skill level. To earn rating points, you should play ranked sessions.

At the end of each ranked session, rating of all participants is recalculated as follows: the winner of the session takes a bit of rating from every other player in that session; player from the second place takes a bit of rating from the players below them (3rd and 4th places), and so on. Player from the last place doesn't get any rating, only loses it. How many rating points will be taken in each case, depends on the difference between the rating of both players.

NB: in a 4-player session, often it is enough to take just the second place – the rating that you will lose to the first place, will be compensated by the gains you make from the players below you.

Q: What happens if I leave a multiplayer session before it ends?
If it is a custom (non-ranked) session, then after its end your stats will be updated (including the fact that you left it). If it is a ranked session, you won't be allowed to start another ranked multiplayer session as long as the session you have left is still active. Instead, when you will open the multiplayer lobby, you will see the invitation to return to your currently on-going session. If you refuse to do that, you will be returned to the main menu. As the result, players can't participate in more than one ranked session at once. When the ranked session ends, player stats are updated according to its results (and you might gain or lose rating points even if you left this session earlier).

Important note: if every human participant leaves the session, it is cancelled. If a session is cancelled, its result won't affect its players in any way (their rating, number of played session, number of victories, and so on won't be updated).

If at least one human player remains in the session until its end, the stats of all participants will be updated according to the final results of the session.

Q: What happens if I refuse to join the ranked session that the game found for me?
When a player refuses to play the ranked session that was found by the game, they cannot join any other ranked session for the next 10 minutes (the “join the queue” button won't be available to them). In this way, the game protects the community from the players who may try to manipulate the mathcmaking queue in order to play together.

Q: What is the name of the music playing in the main menu?
This genre called "electro swing", and all in-game compositions (as well as all sound effects) were created specially for the game by Anna Fruit.

Q: I have an excellent idea for the game, where do I can send it?
Feel free to post your suggestion on the forums.

Q: Anything else?
Haven't found the answer to your question? Feel free to ask it here!
Are any DLC's included with Gremlins vs Automatons? Or, If you have the DLC for the online version, do they work with Gremlins vs Automatons?
avatar
mushroom_ff: Are any DLC's included with Gremlins vs Automatons? Or, If you have the DLC for the online version, do they work with Gremlins vs Automatons?
No and no. Gremlins vs Automatons doesn't have any DLC and doesn't support DLCs from Gremlins, Inc.