Posted May 11, 2017
Here you can find answers and explanations for the most common questions that were asked about the game in the course of its existence. Please feel free to ask your own questions if you haven't found an answer here, and please do point out on any mistakes that you may notice while reading – this topic is regularly updated.
=== Gameplay ===
Q: Who wins at the end of a session if the score points are equal?
If the score points of two or more players are equal, the player who has more money wins. If both the score and the money are equal, then the least malicious player wins (i.e. player with the lowest malice among these players). If scores, money, and malice are equal, the the winner is decided by RNG.
Q: Who wins a Player Conflict if the amounts bet by both players are equal?
The least malicious player wins. If malice is equal, the winner is decided by RNG.
Q: Who wins Elections if the number of votes that each player has, is equal?
The least malicious player wins. If malice is equal, the winner is decided by RNG.
Q: How can I get additional votes before Elections?
The least malicious player automatically receives 3 additional votes before every Election, whether scheduled or snap. If two or more players have equally low malice, then they all get additional votes (3 to each of them).
Q: Why there are so many cards that have 3 move points?
This is by design. The whole board is designed in a way that quite often, the spots that everyone would like to land on would require you to use cards that have more rare options: 1, 2 or 4 move points (not to mention 5 and 6). This motivates the players to constantly balance their priorities: is it more important to move to where you want, and sacrifice a good card just to move there, or is it more important to keep that good card, while moving to a less convenient spot?
Q: Why do bots in single-player challenges almost always play against me, instead of attacking each other?
This is also by design. In all the challenges, the goal of the bots is not to win a session, but to prevent the human player from completing the task of the challenge. This is what makes the challenges so challenging.
Q: Why certain cards just disappear off my hand? And why sometimes I get arrested without any warning?
Sometimes during the session, your opponents will get a chance to look at the cards in your hand (through a Misfortune, or by playing a specific card against you). During such inspection, you will be forced to discard every secret card that you have at that time (secret cards are marked with grey background) as well as every criminal card (these are marked with red background). Moreover, when your opponents spot any criminal cards on your hand, you will be arrested – in addition to having such cards discarded.
Q: I’m a bit confused about the Jail mechanics, where I can find more information about this part of the game?
You can find the Jail description in the Rules section available directly from the game. You also can find information about each specific Jail event in the in-game Gremlinopedia.
Q: What is an "active permanent card"?
Permanent cards are the cards that players do not discard after they play them. Once a permanent card has been played for action, it remains active and continues to affect the game. Each permanent card has its own effect. To see whether a card is permanent or not, and to check its effect, take a look at its description symbol. If its center is green, then this is a permanent card and it will affect the game as long as it remains active. Please note that for the card’s effects to come through, it’s not enough to have a permanent card on your hand – the card needs to become "active", which happens when you play it for action.
Q: What is the principle of the Misfortunes that allow to choose what will happen to me? Why is it sometimes I can choose an option even if I don't have needed resources, but sometimes I am forced to do what the card says?
This is all about how do you read these Misfortunes. Basically each of them says: do the first thing otherwise the second thing happens to you.
If you don't have resources to do the first thing, you are forced to do the second one, because you can't avoid it. But if you have resources, you can choose what will happen to you, and sometimes it's more reasonable and safe to choose not to do the first thing even if you can, because the second one is harmless to you.
Eventually, extra resources give you the right to choose what will happen to you. You don't have this choice if you don't have extra resources. Just as in real life :)
=== Gameplay ===
Q: Who wins at the end of a session if the score points are equal?
If the score points of two or more players are equal, the player who has more money wins. If both the score and the money are equal, then the least malicious player wins (i.e. player with the lowest malice among these players). If scores, money, and malice are equal, the the winner is decided by RNG.
Q: Who wins a Player Conflict if the amounts bet by both players are equal?
The least malicious player wins. If malice is equal, the winner is decided by RNG.
Q: Who wins Elections if the number of votes that each player has, is equal?
The least malicious player wins. If malice is equal, the winner is decided by RNG.
Q: How can I get additional votes before Elections?
The least malicious player automatically receives 3 additional votes before every Election, whether scheduled or snap. If two or more players have equally low malice, then they all get additional votes (3 to each of them).
Q: Why there are so many cards that have 3 move points?
This is by design. The whole board is designed in a way that quite often, the spots that everyone would like to land on would require you to use cards that have more rare options: 1, 2 or 4 move points (not to mention 5 and 6). This motivates the players to constantly balance their priorities: is it more important to move to where you want, and sacrifice a good card just to move there, or is it more important to keep that good card, while moving to a less convenient spot?
Q: Why do bots in single-player challenges almost always play against me, instead of attacking each other?
This is also by design. In all the challenges, the goal of the bots is not to win a session, but to prevent the human player from completing the task of the challenge. This is what makes the challenges so challenging.
Q: Why certain cards just disappear off my hand? And why sometimes I get arrested without any warning?
Sometimes during the session, your opponents will get a chance to look at the cards in your hand (through a Misfortune, or by playing a specific card against you). During such inspection, you will be forced to discard every secret card that you have at that time (secret cards are marked with grey background) as well as every criminal card (these are marked with red background). Moreover, when your opponents spot any criminal cards on your hand, you will be arrested – in addition to having such cards discarded.
Q: I’m a bit confused about the Jail mechanics, where I can find more information about this part of the game?
You can find the Jail description in the Rules section available directly from the game. You also can find information about each specific Jail event in the in-game Gremlinopedia.
Q: What is an "active permanent card"?
Permanent cards are the cards that players do not discard after they play them. Once a permanent card has been played for action, it remains active and continues to affect the game. Each permanent card has its own effect. To see whether a card is permanent or not, and to check its effect, take a look at its description symbol. If its center is green, then this is a permanent card and it will affect the game as long as it remains active. Please note that for the card’s effects to come through, it’s not enough to have a permanent card on your hand – the card needs to become "active", which happens when you play it for action.
Q: What is the principle of the Misfortunes that allow to choose what will happen to me? Why is it sometimes I can choose an option even if I don't have needed resources, but sometimes I am forced to do what the card says?
This is all about how do you read these Misfortunes. Basically each of them says: do the first thing otherwise the second thing happens to you.
If you don't have resources to do the first thing, you are forced to do the second one, because you can't avoid it. But if you have resources, you can choose what will happen to you, and sometimes it's more reasonable and safe to choose not to do the first thing even if you can, because the second one is harmless to you.
Eventually, extra resources give you the right to choose what will happen to you. You don't have this choice if you don't have extra resources. Just as in real life :)