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It looked like a nice little RPG, but sadly, I can't stand 3rd person view in 3d RPGs. Diablo style (isometric) games are a different story. And no, I did not play Witcher 3 because the 1st person mods sucked.


A 1st person mode is trivial to program. It is much easier than a 3rd person mode with camera positioning and environment transpararency. I have no clue why studios forgo the opportunity to sell their games to many more gamers with so little extra effort. Yes, that means CD Project RED too.
This is very much how I feel... in the opposite sense. :)

Due to severe vertigo when playing first-person games, I only play them if I think the story is worth the nausea (exceptions are few and far between, though Cyberpunk 2077 may be the next one).

So while I am coming from a different perspective, I understand and appreciate what you are saying. I also wish it were more common and/or technically and financially feasible for game developers to implement both first and third person options in games of this type.

Sorry this game has disappointed you. Perhaps there will be a decent mod available at some point.
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Shismar: And no, I did not play Witcher 3 because the 1st person mods sucked.
Your loss.

"It is allowed on all hands, that the primitive way of breaking eggs, before we eat them, was upon the larger end; but his present majesty's grandfather, while he was a boy, going to eat an egg, and breaking it according to the ancient practice, happened to cut one of his fingers. Whereupon the emperor his father published an edict, commanding all his subjects, upon great penalties, to break the smaller end of their eggs. The people so highly resented this law, that our histories tell us, there have been six rebellions raised on that account; wherein one emperor lost his life, and another his crown. These civil commotions were constantly fomented by the monarchs of Blefuscu; and when they were quelled, the exiles always fled for refuge to that empire. It is computed that eleven thousand persons have at several times suffered death, rather than submit to break their eggs at the smaller end".
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Shismar: It looked like a nice little RPG, but sadly, I can't stand 3rd person view in 3d RPGs. Diablo style (isometric) games are a different story. And no, I did not play Witcher 3 because the 1st person mods sucked.

A 1st person mode is trivial to program. It is much easier than a 3rd person mode with camera positioning and environment transpararency. I have no clue why studios forgo the opportunity to sell their games to many more gamers with so little extra effort. Yes, that means CD Project RED too.
Witcher 3 is currently my favorite game of all time. You are missing out on a fantastic RPG experience.
low rated
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Shismar: It looked like a nice little RPG, but sadly, I can't stand 3rd person view in 3d RPGs. Diablo style (isometric) games are a different story. And no, I did not play Witcher 3 because the 1st person mods sucked.

A 1st person mode is trivial to program. It is much easier than a 3rd person mode with camera positioning and environment transpararency. I have no clue why studios forgo the opportunity to sell their games to many more gamers with so little extra effort. Yes, that means CD Project RED too.
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rdeford: Witcher 3 is currently my favorite game of all time. You are missing out on a fantastic RPG experience.
No, I am not. Playing a aclose range action game that should be in ego perspective in 3rd person makes me want to pull out my eyeballs and stick 'em into the screen after 30 minutes. Been there, done that, have W3 and will never play it. I am not missing anything, I am saving myself endless pain and discomfort.

Worst experience was D&D online. In third person view, that stupid dwarf would put his flaming 2-haender on his shoulder, right into my left eye. I actually developed phantom pain from that, it hurting every time he did that. No to mention, that I have to watch horrible animations all the time, stare at a guys ass and just feel like I am moving a puppet on strings. No immersion, no joy, nothing lost.
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Shismar: No, I am not. Playing a aclose range action game that should be in ego perspective in 3rd person makes me want to pull out my eyeballs and stick 'em into the screen after 30 minutes. Been there, done that, have W3 and will never play it. I am not missing anything, I am saving myself endless pain and discomfort.

Worst experience was D&D online. In third person view, that stupid dwarf would put his flaming 2-haender on his shoulder, right into my left eye. I actually developed phantom pain from that, it hurting every time he did that. No to mention, that I have to watch horrible animations all the time, stare at a guys ass and just feel like I am moving a puppet on strings. No immersion, no joy, nothing lost.
Well, first off: Games are designed to work with the perspective they have for a reason, and often NO, it ISN'T a simple matter of just shoving the camera into first-person position and you're done. The animations that exist need to be reworked (often heavily) to look appropriate in first person. And more importantly, core gameplay which relies on the spatial awareness you have in third person means that first-person is functionally handicapping yourself and removing access to tools the game is balanced around.

And it's worth noting that, particularly for melee combat, third-person is a BETTER represenation of a person's situational awareness than first person. And I say this as someone with a history of years of martial arts, including armed and unarmed fighting in various styles (ranging from Karate to HEMA). You don't have a floating camera behind your head when you fight (obviously) but you're not stuck with a tiny 60 to 90 degree arc of vision and you have senses which videogame outputs can't provide which allow for awareness of opponents nearby and outside of your (already wider than first person) field of vision.

I won't defend D&D Online because I never played enough of it to care and that particular example sounds hilariously bad, but there are plenty of good reasons why games can - and often should - be designed without first person as a viable option.

(and yes I know I'm late to the conversation, deal with it...)
Post edited June 30, 2021 by obliviondoll
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Shismar: A 1st person mode is trivial to program. It is much easier than a 3rd person mode with camera positioning and environment transpararency.
It isn't, or at least is only trivial if you want the result to be mediocre... there is plenty of games that choose ONE perspective only, be that 1st or 3rd, and stick with it, because you cannot just alter the X Y Z coordinates of your viewport and have everything working&looking as it should... most fan-made mods that do that look terrible and, well, fan-made, far from professional quality.

Plus, as others have mentioned, when the action RPG game is mostly focused on melee combat, 1st person should be considered very carefully, because it really isn't the best choice and more often thanb not leads to unpleasant gameplay

Edit: oh, sorry for the necro, didn't realize OP date... blame the guy above me ;)
Post edited July 01, 2021 by Antaniserse
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obliviondoll: And it's worth noting that, particularly for melee combat, third-person is a BETTER represenation of a person's situational awareness than first person. And I say this as someone with a history of years of martial arts, including armed and unarmed fighting in various styles (ranging from Karate to HEMA). You don't have a floating camera behind your head when you fight (obviously) but you're not stuck with a tiny 60 to 90 degree arc of vision and you have senses which videogame outputs can't provide which allow for awareness of opponents nearby and outside of your (already wider than first person) field of vision.
Thanks for putting this into words, I've felt awkward in most first person perspective games for years and years and the closest I could get to an apt description was that it felt awkward because I couldn't quite tell where my feet were.
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Antaniserse: Edit: oh, sorry for the necro, didn't realize OP date... blame the guy above me ;)
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NorthernDruid: Thanks for putting this into words, I've felt awkward in most first person perspective games for years and years and the closest I could get to an apt description was that it felt awkward because I couldn't quite tell where my feet were.
You're both welcome!