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I am thinking of getting this game (though maybe not right away), but as I don't run Windows, I can't play it unless it runs in WINE. Does it?
Would like to know this, too!
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dtgreene: I am thinking of getting this game (though maybe not right away), but as I don't run Windows, I can't play it unless it runs in WINE. Does it?
Tested with Wine 1.6.2 - no, it's not. I think it is because of DirectX 10 and (probably) .Net Framework 4.5.
Has anyone tried it under a recent version of wine (1.7.50 or later, ideally 1.7.54 or later)? I read that they apparently have started implementing DirectX 11, and I am wondering if there's been any progress with this game under it.

(Note that 1.7.54 is the latest version as of this post. The "or later" is in case somebody stumbles across this post in the future after more WINE versions have been released.)
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dtgreene: Has anyone tried it under a recent version of wine (1.7.50 or later, ideally 1.7.54 or later)? I read that they apparently have started implementing DirectX 11, and I am wondering if there's been any progress with this game under it.

(Note that 1.7.54 is the latest version as of this post. The "or later" is in case somebody stumbles across this post in the future after more WINE versions have been released.)
Yes, tried it with 1.7.22 and 1.7.51. For some reasons not uploaded results to AppDB, but can say that its have same ones as later - "Garbage". Like previous test, tested without and with winetricks (d3dx10, d3dx11*, dotnet20-dotnet4.5, vcrun2010).
As of 1.7.55+staging, dx10+ is only supported if you have a specific GL extension (probably provided by the binary nVidia driver, since that's what wine devs focus on). It's too bad we can't get the older dx9 version, which appears to have worked fine on wine. It's a good thing I only got this game for nostalgia (I loved it on the Dreamcast).
News!

With WINE 1.9.23-staging the game runs, but leaves a black screen. Input and sound works (you can hear the sounds of moving in the main menu, soundtrack and pressing enter).

winetricks d3dx10 d3dx11 d3compiler_43 vcrun2010

Maybe someone else can do more than me. :)
As part of my usual rechecking of games when too much of my system changes, I retried this game, and it now finally works (previously it just crashed on startup). It's not perfect (a bit slow - especially the in-engine unskippable cutscenes - and occasional graphic glitches, such as red splotches in opening anim, and totally random graphics in tutorial battles), but I was able to play for a few hours without problems. This was with wine-2.12-staging, amdgpu hardware with mesa-17.1.5, clean wineprefix (no winetricks). The loader doesn't work right, even if you use wine's mono (wine's mono allows it to start, but it crashes if I try to edit options). To edit options, manually edit config/Grandia2_Settings.ini. Mono/.NET is not needed for the main game (grandia2.exe).

I think I'd still recommend just playing the original on a Dreamcast emulator, though, if you can find one that isn't broken.
Exept one minor graphical glitch in opening cutscene, game works flawlessly with 2.13-staging. Just make sure you use staging branch, as as for now you will get only black screen on devel/stable branches.