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Dear Tinkerers and Tycoons,

Several weeks have passed since Good Company's Early Access launch and we've tried our best to address as much of your feedback as possible by regularly patching the game and releasing updates, which we'll continue to do in the future. But, for now, we are eager to move on with new and exciting features for Good Company! That said, this 0.6.5 update will be the last smaller patch before the release of the upcoming larger 0.7.0 feature update.

We invite you to accompany us on the road to version 0.7.0, which will address a lot of important game design issues in the logistics system, among other things. We're excited to share more details on this bigger update during the coming weeks. Until then, we hope you enjoy the new customization options for the Freeplay mode!

Thank you for your support!

Your Chasing Carrots



Patch Notes v0.6.5
Freeplay Modifier


When starting a new Freeplay game you are now able to adjust modifiers that change the balancing and the behaviour of the Freeplay Mode.

There are 5 difficulty presets that will set the modifiers to certain defaults:

[Sandbox] disables achievements, no game over, all buildings unlocked
[Easy] default setting, it’s easier than the current Freeplay
[Medium] slightly more difficult than the current Freeplay
[Hard] harsher balancing, but still quite doable
[Challenge] hardest setting we would recommend

Each option can also be changed manually. The game difficulty preset will then switch to ‘Custom’.
The available options are:

Starting Funds (Huge - Low)
Equipment Costs (x0 - x2)
Employee Hiring Costs (x0 - x2)
Employee Wages (x0 - x1.5)
Unlock All Buildings (yes/no)
Bankruptcy Delay (disabled bankruptcy, 90 days, 30 days, instant)
Phase Duration (x2 - x0.25)
Product Prices (x1.5 - x0.8)
Product Demand (x10 - x0.4)
Randomness addition per Phase (1% - Max)
Maximum Randomness (0% - 80%)
Unlimited Phases (for Randomness)

[note] Old save games will automatically be considered to be in normal difficulty.
Additional Freeplay settings may be added in future updates.

[known issue] New save games won’t display their modifiers in the loading dialogue


Production Statistic Filters

The production overview can now be filtered by base material, components, modules and products.
You can search the statistics by item type name.
There are filter buttons on production / consumption that will set a filter to the opposite side:
clicking the filter button on an item on the production side will display only materials directly required for said item on the consumption side.
clicking the filter button on an item on the consumption side will display only items on the production side that can be produced using said item.
Produced and consumed numbers won’t exceed the theoretical maximum anymore. This happened due to rounding errors, since the average maxima are not even numbers.


Additional Settings

Automatic pause when tabbing out of the game window
Possibility to disable the advisor
Added a tooltip delay setting
The default of the camera behaviour can now be set (locked to player vs. free camera)


Bug Fixes
Analysis desks should not display misleading icons anymore.