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high rated
Hey everyone! We're so, so glad to finally have the game out there for you folks to enjoy.

I'll be updating this thread semi-regularly with patch notes, so you can keep up to date with any changes to the game we make going forward.

On to the updates!

*****

v1.0.2
- Fixed: not all resolutions were being listed in settings


v1.0.1
- Fixed: Mouse and rabbit in EATER not sync'ing animations properly
- Fixed: Difficulty awarding LAB-O secret achievement
- Fixed: PURP-L front flap could be delayed when opening
- Fixed: Resolution listing bug in settings
Post edited July 20, 2018 by newton64
high rated
Changelog for Patch 1.0.3 (added 06 August 2018):

FEATURES
* Controlling wheels/dials with an input other than a joystick is now a left-right motion, rather than the circular motion which was causing some difficulty

BUG FIXES
* Enable VR mode in Windows builds
* Fixed: CANDY gumball win-sequence could be fired multiple times
* Fixed: Could tap nose before final burglar animation was finished in HOM-3
high rated
Changelog for Patch 1.0.4 (added 10 August 2018):

Features
* VR: Clicking the thumbpad/stick in the Level Select will now rotate through the level carousel
* VR: [EXPERIMENTAL] Support for more Windows MR controllers

Bug fixes
* Fixed: single-frame graphical hiccups entering Level Select
* Fixed: Pause, Title, & Level select UI’s don’t reflect SFX volume settings
* Fixed: EATER front doors could be opened out of sequence
* Fixed: In VR, grabbing/releasing with one wand would impact the state of the other wand, if the latter was present and hovering over a widget
high rated
Changelog for Patch 1.0.5 (added 04 February 2019):

- Fixed: an intermittent bug in HOM-3 occasionally blocked the Thief from playing their escape animation, preventing players from finishing the level.
high rated
Changelog for Patch 1.0.6 (added 08 August 2019):

- Accessibility: Support for eye-gaze controllers. Working with charity SpecialEffect (https://www.specialeffect.org.uk/), we’ve provided a new launch option where certain widgets can be controlled more easily with assistive mouse devices. Instead of clicking and holding the mouse to move an object, you only need to click the mouse once to grab something, then click again to release it. To play in this mode, choose “Play with mouse accessibility support,” or launch the game with the command-line argument “--eyegaze”. If you play GNOG with mouse accessibility support, we’d love to hear your feedback! Thanks again to SpecialEffect for their patience and continued help in making this feature possible.
- Fixed: removed some conflicting animations in CANDY
- Fixed: ignore mouse input while in VR.


Standalone installers updated: 12 Auguts 2019.
The standalone installer is a .pkg file, not .exe.