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As I play games, I save my progress regularly and frequently. And I allowed GOG Galaxy to save the user data in the cloud as an additional type of backup.

But lately I've been receiving an error stating that my user data exceeds—far exceeds—GOG's cloud storage quota of 200MB. The total size of my user data is around 1,648MB. Please see the attached screenshot.

Is there any way around this error aside from deleting a whole lot of save files (which I absolutely won't do) or not syncing to GOG's cloud at all?

That GOG would impose such a cap for syncing is perplexing, especially since many users accumulate long hours playing games and maintaining extensive saves of their progress is critical. The quota really undermines the usability of the cloud feature.
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Erogamez: Is there any way around this error aside from deleting a whole lot of save files (which I absolutely won't do) or not syncing to GOG's cloud at all?
If you won't manually delete cloud saves, they'll be automatically deleted by August 31st.

As for your local saves, you can move the excess somewhere outside the save folder for safekeeping. If you need that many saves accessible all the time, then you can disable cloud saves either per-game or globally.

If you genuinely have a use for this feature, you may want to look into alternatives like Google Drive, OneDrive or what have you. I personally gave up on it ages ago. I don't play on multiple devices (aside from Gwent on my phone), so there was no point to it. I simply archive my saves after completing games.
I know this will sound petty, but I only depended on cloud saves because they pushed so hard on Galaxy. Before that, I moved save files to a folder my cloud provider keeps in sync.

The lesson I've learned here is stop using Galaxy and manage my save files myself like I used to.
Well this totally sucks. I understand why they do this, but the way it's done is just a complete fail.
- why a quota per game and not per user?
- The web interface does not give you enoughh information to decide which saves to delete
- After deleting 90% of my cyberpunk saves GOG now takes forever to sync and then complains, that it can't sync my 1.6GB of savegames to the cloud (why does it even try? It should only try to sync newer savegames than those I deleted)

I now have to disable cloud saves if I want to play the game without waiting for this broken system to abort syncing. Good hing I have a NAS to make backups to, but that's probably not the same for everyone.

Please do more testing before changing (or rather crippling) major features.

:EDIT: Wow, now I disabled cloud saves and it still starts syncing instead of letting me play. This might kill GOG for me.
Post edited July 21, 2024 by timcp
I had a similar problem and took the time to delete save games, so the data amount was down to around half the maximum amount. Yet, the problem persists as it just recreates whatever you delete! So there doesn't seem to be a way of fixing it at this stage. Probably at their end.
Post edited December 26, 2024 by Malta1978