It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Sepix: project missmanagement like this bugs the hell out of me. so many ressources have been wasted on this project that obviously is conceptually broken.
yeah, conceptually broken and there's no technical means to correct that. maybe gog just wanted to be noticed by mainstream audience, I see no other reason why they would push faulty client.

Instead of listening to marketing team they had to drop all social features and focus on working clone of Playnite. heck, they even forked Playnite into own repos during galaxy development :) I bet paying to Playnite dev for rights to redistribute his app within gog infrastructure would be more beneficial for gog (less money on development team) and for the dev who can have steady income and focus on improvements.

But no, they went the other route - adding chats, friends and such. this social crap needs web based logins and it leads to bad performance of integrations. bad decision.
Has Steam friends list integration ever worked for anybody? Since the early Beta of GOG Galaxy 2, I've only seen GOG friends in it.

Yes I know where they're supposed to show up. They don't. They never did. My steam profile also is public. I don't know what to do anymore about this. If this had worked ONCE in the entirety of it's lifetime ...
Well, it seems obvious to me that the business of Gog should be Gog..;) I do not believe integrating other platforms in Galaxy 2.0 will help Gog at all, actually. Why should it? Many games sold on competing services have DRM attached--some Steam games can be run from their executables, others cannot, for instance. So you try to use Galaxy 2.0 to launch a game through Steam that requires Steamworks--that can't happen unless Steamworks runs anyway...so what's the point? What happens when Steamworks updates itself--as it does quite often--will Galaxy 2.0 need to be updated every time this happens--or will the Steam integration simply stop working? What about Steam's offline mode for those games, etc.?

If there was truth to the notion that integrating multiplatforms would somehow increase Gog's business, then why isn't any other platform emulating this tactic? Apparently, they see no utility or advantage to it. I just think that Gog has bitten off far more than it can chew. Their best tactic is to focus on making Galaxy 2.0 work perfectly for Gog's service, first. What's going to happen because of the poor integration with Gog's own service is that people will be turned off to Galaxy 2.0, and turned off to Gog simultaneously, imo.

While some concepts sound like great ideas in theory, in practical terms they can often be disasters.
avatar
221bBS: So why promote your competition? To get your existing customers to buy more GOG games. You're already using GOG's client to manage all your other clients' games so there's a chance you'll buy more games on GOG since you're already using their client.
I highly doubt this will work out well for them. Especially if they promote competing stores, that actively preventing them to sell games on their own Gog store (>>>Epic exclusives<<<).
version 0.46 of the plugin works OK.
Only sure way to see it working is getting official support, like Xbox and Epic.

Beyond that, not much. I have been on GitHub so many times for that problem, and in the end, I simply uninstalled Galaxy 2.0.

And this whole selling Epic exclusive games via Galaxy 2.0 has really left me a sour taste and doesn't make me want re-install it again, or for a long time.

I can already see what will happen once (and if) Cyberpunk 2077 is released now and requires Galaxy 2.0 for updates and everything else.