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It said it was missing components. But it updated just fine. As far as I can tell everything is working just fine.
Very strange Gog!
i have that error at evry update since 2 years ago, but I never had issues
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powergod: i have that error at evry update since 2 years ago, but I never had issues
I was wondering if it was the same. It was fast so I couldn't read it!.

I'm getting a ton of app crashes in Reliability monitor but the app is running so who knows what's up?
Post edited January 25, 2023 by smuggly
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powergod: i have that error at evry update since 2 years ago, but I never had issues
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smuggly: I was wondering if it was the same. It was fast so I couldn't read it!.

I'm getting a ton of app crashes in Reliability monitor but the app is running so who knows what's up?
I'm getting pretty much hourly crashes of the GalaxyClientService.exe taht is linked to poconet.dll
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smuggly: I was wondering if it was the same. It was fast so I couldn't read it!.

I'm getting a ton of app crashes in Reliability monitor but the app is running so who knows what's up?
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satoru: I'm getting pretty much hourly crashes of the GalaxyClientService.exe taht is linked to poconet.dll
The same here. Everything seems to work but It's not good. I wonder if they actually test this stuff. They are racking up some problems.
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smuggly: It said it was missing components. But it updated just fine. As far as I can tell everything is working just fine.
Very strange Gog!
I got that too and it updated just fine after that.
In my case crashes are really rare... like 4 in a year (counting also connection hangs)
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powergod: In my case crashes are really rare... like 4 in a year (counting also connection hangs)
Gog got a hold of me I gave them some logs. the app is working okay so I'm not sure what's up.
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satoru: I'm getting pretty much hourly crashes of the GalaxyClientService.exe taht is linked to poconet.dll
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smuggly: The same here. Everything seems to work but It's not good. I wonder if they actually test this stuff. They are racking up some problems.
I mean to be honest I probably would have never noticed this problem, it was only because I was looking to a totally unrelated issue that I noticed it. The client itself 'looks' mostly fine so even in testing you probably wouldn't have caught it realistically.
Post edited January 27, 2023 by satoru
Every time I run GOG Galaxy, the following errors are logged in the event viewer:

Error ID 1000

Faulting Application Name: GalaxyClientService.exe, Version: 2.0.57.14, Time Stamp: 0x63cf8a7d
Faulting Module Name: PocoNet.dll, Version: 1.12.2.0, Timestamp: 0x6362317c
Exception Code: 0xc0000005
Error Offset: 0x00015e49
Faulting process identifier: 0x69c
Faulting Application Start Time: 0x01d9321037319acb
Faulting Application Path: C:\Program Files (x86)\GOG Galaxy\GalaxyClientService.exe
Faulting module path: C:\Program Files (x86)\GOG Galaxy\PocoNet.dll
Report Identifier: 9b518cb0-7bc6-473e-a5a0-a605448bc691
Full name of the package with errors:
Relative application identifier of the faulty package:

Error ID 7034

The GalaxyClientService service was terminated unexpectedly. This has happened 13 times.

Error ID 1000

Faulting Application Name: GalaxyClientService.exe, Version: 2.0.57.14, Time Stamp: 0x63cf8a7d
Faulting module name: ntdll.dll, version: 10.0.19041.2364, timestamp: 0xea5711f3
Exception Code: 0xc0000374
Error Offset: 0x000e7073
Faulting process identifier: 0x1b30
Faulting Application Start Time: 0x01d932103a01be3d
Faulting Application Path: C:\Program Files (x86)\GOG Galaxy\GalaxyClientService.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Identifier: 072c983b-76d8-4fdf-9cfd-780ecd41ceb3
Full name of the package with errors:
Relative application identifier of the faulty package:
I had the same problem with freezing checking updates also. Had to uninstall, reinstall, manually add games (why is installed games database lost on uninstall?!), add integrations. I've lost half of hour of my life for messy update.
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Sylwester-Z: I had the same problem with freezing checking updates also. Had to uninstall, reinstall, manually add games (why is installed games database lost on uninstall?!), add integrations. I've lost half of hour of my life for messy update.
If you've got a bunch of modded games like me it screws them up also. I sure hope a hot fix is coming. I am using Playnite which has surprised me. Only for installed Gog games though.
I also have problem with the (attempt to) update to the last hotfix 2.0.58.
I don't remember having persistent problem with the updates, but this one fails every time. Searching a bit, shows this problem actually have been around for many people for several years. Amazing...
Post edited January 30, 2023 by Avetohol
Since focusing on a problem that only some people had wasn't optimal, they gave the issue to everyone, so they can solve it for all :D
I got this error in the event viewer log files after MW5 crashed just saying the game had crashed.

Faulting application name: GalaxyClient.exe, version: 2.0.73.27, time stamp: 0x65393c9c
Faulting module name: ntdll.dll, version: 10.0.19041.3996, time stamp: 0x9b4c0fa6
Exception code: 0xc0000374
Fault offset: 0x000e6d13
Faulting process id: 0x5014
Faulting application start time: 0x01da5409630ad881
Faulting application path: C:\Program Files (x86)\GOG Galaxy\GalaxyClient.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: cfdf1135-1ab0-465b-9bae-dd0981b954bd
Faulting package full name:
Faulting package-relative application ID: