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While attempting to add tags to a few new games I just bought during the current ongoing sale, I ran into a highly unexpected problem: the input field for creating new tags in the "Manage Tags" page disappears altogether once I create tag no 50! Is there a hard-coded limited to just 50 tags, as it would seem, and in that case why?? I tag games only according to their publisher and series (where that applies) and it seems that I've apparently already run out of tags to use before even hitting 300 games in my library?? Ridiculous! Is there any way to circumvent this apparent limitation using the GOG software at least, if not through the website?
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they could go to 64bit but imo 50 game tags is fine
sorry, wrong thread
Post edited August 24, 2019 by DerBesserwisser
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ussnorway: they could go to 64bit but imo 50 game tags is fine
Not sure what 64 bits has to do with a 50 tag limit but 50 tags is nowhere near "fine" for serious collections that go into the deep hundreds or even thousands. Everything other than mere generic genre tagging will use up those 50 tags in an instant, whether we're talking games, movies, music, books... If GOG is interested in selling games, then they should enable their buyers decent sorting and tagging capabilities. As it is currently, even the simplest and most barebones Excel sheet will run circles around GOG's tagging and sorting capabilities.
Post edited August 23, 2019 by retrorealms
Galaxy runs in the background and having tags needs ram so going to 64bit would open up more tags

Mac | Linux users will get upset but yes sooner or later Gog will have to go 64 bit but I don't think tags will be a driving force

p.s, I have 224 games on this gog account and find my 3 tags fine... I do agree that Galaxy 2 dropping all our Galaxy 1 tags and locking us out of custom layouts is a major pain in the back side and one of the key reasons I don't like using it
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ussnorway: Galaxy runs in the background and having tags needs ram so going to 64bit would open up more tags

Mac | Linux users will get upset but yes sooner or later Gog will have to go 64 bit but I don't think tags will be a driving force
If having more than 50 tags has a sizeable impact on the amount of RAM that's used, then the folks programming GoG Galaxy are doing something really weird. Heck, if they're doing _anything_ that requires that they make it 64-bit, then they're doing something really wrong given what the application is doing. 32 bits gives you about 3.6 GiB of memory (though you get less if the OS is also 32-bit, and Windows has some other issues that can reduce how much memory your 32-bit application can actually use), and if an application like GoG Galaxy gets even close to a single GiB of memory, then it's doing something wrong. On my machine, Steam's client currently uses only 180 MiB. GoG Galaxy 1.0 is harder to measure, because it starts multiple processes, but in total, it's about 185 MiB. Even if Galaxy 2 used ten times as much memory as Galaxy 1 (which it shouldn't), it would still work just fine as a 32-bit application. While it will likely make sense to switch GoG Galaxy to 64-bit at some point, the memory consumption of the application should have nothing to do with it.
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ussnorway: Galaxy runs in the background and having tags needs ram so going to 64bit would open up more tags

Mac | Linux users will get upset but yes sooner or later Gog will have to go 64 bit but I don't think tags will be a driving force

p.s, I have 224 games on this gog account and find my 3 tags fine... I do agree that Galaxy 2 dropping all our Galaxy 1 tags and locking us out of custom layouts is a major pain in the back side and one of the key reasons I don't like using it
Tags, if done properly, require zero additional RAM in the background (hint: you can create separate list and editing modes in the GOG software). The only thing that requires RAM is the actual call to the database to produce the desired list. When the list is produced, it's just that: a list like any other whether it has zero or a thousand tags associated with it... If I can sort a thousand Excel sheet tags on my old and clunky laptop then I'm sure GOG would be fine doing it as well. It's like web browsing, you let the user decide how many tabs he wants to have open at the same time and you let him decide how many tabs his hardware can satisfactorily handle...
Post edited August 24, 2019 by retrorealms
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ussnorway: Mac | Linux users will get upset but yes sooner or later Gog will have to go 64 bit but I don't think tags will be a driving force
gog does not have Linux support so Linux users couldn't care less if that unsupported application is 32 or 64bit. it can go to classy 16 bit and it still would change nothing, wine runs everything.
Post edited August 25, 2019 by djoxyk
300 games? Yeah, uh, 1700 games here, and this is probably the best way I've found to implement tags (I have the same on Steam too)
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Sorry for reviving a three-month-old post, but I wholeheartedly agree with those of you who want as many tags as possible. I'm a fan of organizing titles by their authors, or in the case of games, by their developers. This sorting gets dicey once you throw in multiple variants for individual devs in the form of different years. I only do this so games and their sequels, if any, are in chronological release order. Admittedly, this lack of tagging functionality would be even less of an issue if the sorting options were more robust in the first place. It would be ideal if we could just manually sort them however we please. Please?