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Why does gog galaxy 2.0 use the GPU? Is there a way to disable this, assuming it's hardware acceleration?
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Galaxy uses an internal instance of a web browser.

Web Browsers nowadays use GPU acceleration.

So, you are asking to disable GPU acceleration for web surfing?

May I ask you why on earth somebody would do this?

Regards
Post edited December 10, 2020 by BulletsOfCuddles
Because it occasionally screws with gsync and in my personal experience tends to add instability to games, usually to the framepacing introducing stutters and such. You can disable hardware acceleration on browsers, which is also something I have done.

It doesn't matter why, though. It should be an option. Hell even steam has that option.
I'm looking for an option to disable hardware acceleration on the GOG client as well.
I've read this thread, which is very helpful to explain the reasons. It's a Chromium browser issue messing up colors.
help_how_to_disable_gfx_hw_acceleration_in_gog_galaxy_client
For me, I ran into an issue where call of duty wants to use 7.2gb of video memory, and it couldnt, despite my 8gb video card, and thus stuttered.
what was taking up 800 mb of video memory?
well, to start with, gog galaxy claimed 150mb, steam was taking 120, ea origin had 115, all of those things running in the background, locking down GPU resources for simple 2d tasks that shouldnt need them at all, on top of those programs being something I do NOT interact with 99.9% of my day.
Steam for example does not actually run any different with hardware acceleration disabled.
why do those things need or use hardware acceleration at all?
even better question would be, why does a program that's in the background use GPU reasources 24/7?
Post edited August 27, 2021 by Enizer
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Enizer: why does a program that's in the background use GPU reasources 24/7?
to run the adds of course :)