Posted July 31, 2019
So i still don't understand why GOG is not officially supporting steam, uplay, origin integrations. How does it make sense to have THE big feature of 2.0 not be a proper and above board, highly secure part of your client? And, will those community integreations be as fast and reliably updating to changes to those other services as the officially supported fronts?
Thing is; the way it seems to go now, there is no real benefit over using steam's "add non steam games" function, but a good deal of privacy/security concerns with Galaxy 2.0. Yes, if you really use the various friends chat functions on uplay and origin, then that alone might be worth it. But the handful of contacts i have on those clients are all on steam and gametime tracking is not the killer feature that outwheighs the current design flaws.
But again, why would officially adding the option to integrate your uplay, steam and origin accounts result in more bad blood than releasing a client that inteds to do just exactly that, but doing it in a more failure prone and risky fashion? Hell, as a developer intending to pull off what GOG tries with Galaxy 2.0, i'd be making damn sure it was as secure as can be!
Thing is; the way it seems to go now, there is no real benefit over using steam's "add non steam games" function, but a good deal of privacy/security concerns with Galaxy 2.0. Yes, if you really use the various friends chat functions on uplay and origin, then that alone might be worth it. But the handful of contacts i have on those clients are all on steam and gametime tracking is not the killer feature that outwheighs the current design flaws.
But again, why would officially adding the option to integrate your uplay, steam and origin accounts result in more bad blood than releasing a client that inteds to do just exactly that, but doing it in a more failure prone and risky fashion? Hell, as a developer intending to pull off what GOG tries with Galaxy 2.0, i'd be making damn sure it was as secure as can be!