Posted June 07, 2024
I hope this is the right place to post this suggestion, haven't used forums much before.
As I understand it today, cloud storage for game saves are designed as x MB per game bought on GOG. So if I buy every game on the platform, its 200MB * every game = a large number.
Different games having different sized save files, and different amount of them depending on manual/checkpoint saving etc.
If I primarily play 1-4 games that are of a nature where saves quickly ends up at over 200MB, say 500 or even 1000, the cloud storage will struggle, even if I own 1000 games where maybe 0-5MB is used for.
Could it be a possibility to have cloud save storage based on a pool for each account, that gets maybe +200MB added to the pool per game bought?
There are probably many games where more cleanup is good, but as an aid against corrupt saves / achievements that do not trigger properly, going above the 200MB limit on games actively played might be beneficial.
As I understand it today, cloud storage for game saves are designed as x MB per game bought on GOG. So if I buy every game on the platform, its 200MB * every game = a large number.
Different games having different sized save files, and different amount of them depending on manual/checkpoint saving etc.
If I primarily play 1-4 games that are of a nature where saves quickly ends up at over 200MB, say 500 or even 1000, the cloud storage will struggle, even if I own 1000 games where maybe 0-5MB is used for.
Could it be a possibility to have cloud save storage based on a pool for each account, that gets maybe +200MB added to the pool per game bought?
There are probably many games where more cleanup is good, but as an aid against corrupt saves / achievements that do not trigger properly, going above the 200MB limit on games actively played might be beneficial.