tinyE: There was a thread about this not too long ago and I wish I could find the damn thing because if I recall there were some nice suggestions. Off the top of my head I can only think of 'parts' of games like EE.
The crux of the problem which was discussed in the thread was that WW I was 90% trench warfare which really doesn't make a game. No one wants to sit and watch shelling for five hours, send your troops out, watch half get gunned down, get the other half
back into your trench, all so that you can spend another five hours shelling.
EE 1's WW1 was really good.
However, interesting enough, while our image of WW1 is that of a trench war there were many, many aspects of it that were fully modern with heavy use of quick, decisive deployments, usage of the airplane in a more or less effective way, heavy implementation of cavalry and vehicles depending on who and where and while I cannot confirm the only parts that really devolved only into trench warfare was indeed the Western Front. Now, with things like the Waste Land and All Quiet on the Western Front, our image is almost exclusively of men in trenches but in many areas, including the Western Front at times, it was much much more, see, for a famous example, Lawrence of Arabia. Also, one thing people forget is that it was a World War and that it took place in Africa, the Middle East, and if I recall correctly parts of Asia.
Here's a pretty good article for anyone interested:
http://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/WorldWarI?from=Main.WorldWarOne Telika: I find such comments weird given that the vast majority of FPS were and are corridor shooters.
Tannath: We were arguing a comparision between WW1 and WW2/modern warfare games. How many people would prefer the first over the second given the scenarios?
And I'm not a fan of corridor shooters either. Boring...
WW2/MW games have:
Sitting at a machine gun and mowing people down.
Walking/running through narrow corridors.
Sniper missions.
Missions where you man a gun on a plane/helicopter.
Stealth/espionage missions.
Telling artillery/heavy weapons where to fire.
WW1 games could have:
Sitting at a machine gun and mowing people down.
Walking/running through narrow corridors.
Sniper missions.
Missions where you man a gun on a plane/helicopter.
Stealth/espionage missions.
Telling artillery/heavy weapons where to fire.
It may be no more fun, but done right it would be no more boring.