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Runehamster: I've been suspicious of DLC ever since I bought $10 of Bethesda DLC for Oblivion (Horse Armor, Wotsit Keep, Thief's Cove, Frostcrag Spire, and Mehrunes' Razor) and the only one worth having was Mehrunes' Razor. The rest, I found improved horses, incredibly better castles, thieves' hideouts, and massive mage's towers as soon as I investigated mods for Oblivion. Like...a thousand times better than the DLC. Which I can't even redownload anymore.
I have a copy of all the dlc if you want it, seeing as how you bought it and all. Is it for pc?
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Runehamster: The difference is quite simple. Gothic 3 was incompetent and wrong - the developers released an unplayable game and left the community to fix it, then tried it again with the expansion. Hence Jowood's current financial trouble
I must be one of the (supposedly) few people who actually had a good experience with the game from day one.. it actually ran quite okay on my system at the time (Pentium 4 3.06GHz, Nvidia Geforce 6200 256MB, 1GB RAM).
Also, Gothic 3 was developed by Piranha Bytes, and published by JoWood.
The expansion was developed by Trine Games and also published by JoWood.
Post edited January 22, 2011 by DreadMoth
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FraterPerdurabo: @StingingVelvet
I guess I was perhaps being excessive in my ranting (though I'm pretty sure that if I thought hard enough I'd be able to name some games that have launched substantial content with patches) but what annoys me a lot is the seeming amount of manpower wasted on the development of DLC when it should instead be used on fixing the infinite number of bugs in the game.
I can see that, but I think most of the bugs are inherent to the Gamebryo engine and open world games as a whole. I'm not using that as an excuse really, if modders can make unofficial patches that fix a lot of scripting errors and quest bugs then Bethesda could do it too, I am just saying I think there is a certain accepted level of buggyness in that style of game and they come in under it.

Well, they did until Obsidian's New Vegas, which without the day-one patch the PC got was a horrid buggy mess for a week on the Xbox from what I understand, and they were knocked for it in reviews and news stories.

One other response I will give is that content creators and scripters are not the same people usually. The people who built the locations in Point Lookout and wrote the quests are not the people who would be patching anyway. Same thing with DLC that comes out soon after launch, it was probably being worked on while the main game was in QA and certification, it's not like everyone who makes the game is working on it up until the day it ships. People seem confused on this issue pretty often, video game development teams don't work in a linear fashion like that.