FraterPerdurabo: @StingingVelvet
I guess I was perhaps being excessive in my ranting (though I'm pretty sure that if I thought hard enough I'd be able to name some games that have launched substantial content with patches) but what annoys me a lot is the seeming amount of manpower wasted on the development of DLC when it should instead be used on fixing the infinite number of bugs in the game.
I can see that, but I think most of the bugs are inherent to the Gamebryo engine and open world games as a whole. I'm not using that as an excuse really, if modders can make unofficial patches that fix a lot of scripting errors and quest bugs then Bethesda could do it too, I am just saying I think there is a certain accepted level of buggyness in that style of game and they come in under it.
Well, they did until Obsidian's New Vegas, which without the day-one patch the PC got was a horrid buggy mess for a week on the Xbox from what I understand, and they were knocked for it in reviews and news stories.
One other response I will give is that content creators and scripters are not the same people usually. The people who built the locations in Point Lookout and wrote the quests are not the people who would be patching anyway. Same thing with DLC that comes out soon after launch, it was probably being worked on while the main game was in QA and certification, it's not like everyone who makes the game is working on it up until the day it ships. People seem confused on this issue pretty often, video game development teams don't work in a linear fashion like that.