Posted January 19, 2011
We tend to hear about how games developers invests heavily in animation these days, and for a good reason - while games nowadays look nearly on par with big budget pre-rendered hollywood CGI, the animation of characters in games still lags far behind. Developers pay a lot for third-party help from the likes of Euphoria or Havoc to help make their games look more lifelike.
Enter Wolfire, a comperably small, gamer-founded indie developer that has been hammering away on their next game, Overgrowth, for the past couple of years. For the past few months, they have been releasing weekly alpha-videos, to show the progress. This week, they demonstrate an early version of a new animation system that looks set to give far more expensive mainstream projects a real run for their money. Sure, it's new, still a bit wet behind the ears, but I think that makes it all the more fantastic to behold.
You can see it here. And don't forget, this will only get better over time.
Enter Wolfire, a comperably small, gamer-founded indie developer that has been hammering away on their next game, Overgrowth, for the past couple of years. For the past few months, they have been releasing weekly alpha-videos, to show the progress. This week, they demonstrate an early version of a new animation system that looks set to give far more expensive mainstream projects a real run for their money. Sure, it's new, still a bit wet behind the ears, but I think that makes it all the more fantastic to behold.
You can see it here. And don't forget, this will only get better over time.