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Kerchatin: For the most part, the camera wasn't actually jittering, as I had it station on a tripod.
The 'jittering effect' was caused by slight movements of the characters when I changed the mouths.
I created multiple paper mouths for each character that were stuck atop their regular mouths.
The figures aren't very stable (standing) as they are, so to constantly swap and change the mouths without moving the characters was quite hard.
I wasn't talking about the characters, i was meaning the box... If you watch it, the vertical lines of the box shift all over the place; Yeah they were pretty close, but that was far more jarring than the characters. Honestly without a professional studio i wouldn't expect anything near the level of say James and the Giant Peach or Corpse Bride..

Still.. 6-8 hours? I can't really complain, i spent 2 weeks working on knots so...
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Kerchatin: For the most part, the camera wasn't actually jittering, as I had it station on a tripod.
The 'jittering effect' was caused by slight movements of the characters when I changed the mouths.
I created multiple paper mouths for each character that were stuck atop their regular mouths.
The figures aren't very stable (standing) as they are, so to constantly swap and change the mouths without moving the characters was quite hard.
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rtcvb32: I wasn't talking about the characters, i was meaning the box... If you watch it, the vertical lines of the box shift all over the place; Yeah they were pretty close, but that was far more jarring than the characters. Honestly without a professional studio i wouldn't expect anything near the level of say James and the Giant Peach or Corpse Bride..

Still.. 6-8 hours? I can't really complain, i spent 2 weeks working on knots so...
Ah yes, you are right. Still, I think that was more due to the box itself moving/getting knocked than the camera itself. (I didn't have anything to actually hold it in place at the time, nor did I have ideal working conditions at home)
If you look at the parts where Geralt is talking, the background barely moves at all. It was more a little at the beginning, because it was hard to keep the character to stand and with Triss... for some reason. It was hard to keep everything straight.

As I said, this is more or less my first longer length stop motion video and previously I've usually worked with plasticine which is much easier to use IMO. The paperfigures really aren't that easy to work with for animation.
The long length is really not that extreme. People often take much longer (though their results are probably better too).
The time is including some setup, photo resizing, redoing various parts, and learning how to do some things. I'm still pretty new to stop motion, so I'm learning as I go.
Also keep in mind that there were over 200 photos I took (some weren't used in the final) and over 1000 frames of animation and I had to assemble it one by one, so with everything included, broken up over the course of a few days, it's not too excessive.

In anycase, thanks for your feedback! I'll certainly improve upon it next time! :)
Post edited September 09, 2014 by Kerchatin
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Kerchatin: Also keep in mind that there were over 200 photos I took (some weren't used in the final) and over 1000 frames of animation and I had to assemble it one by one, so with everything included, broken up over the course of a few days, it's not too excessive.
200 photos seems excessive. I'm meaning namely with the mouth movements you could take a single frame of each mouth position since he and she weren't moving and then just reuse those images rather than taking new ones. Course if they were doing stuff and more of the scene changed, that might not have been an option.

As for the box moving... Hmmm... I'd say duct tape or put something heavy in the box (Like an old dead Laptop) and give it a false bottom.

You might like some of LindyBeige's work, he has some stop motion movies, but those are rare and he usually talks about medieval weaponry and movies based on history (which are usually heavily inaccurate). If you play D&D, i recommend watching him talking about the weapons.
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Kerchatin: Also keep in mind that there were over 200 photos I took (some weren't used in the final) and over 1000 frames of animation and I had to assemble it one by one, so with everything included, broken up over the course of a few days, it's not too excessive.
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rtcvb32: 200 photos seems excessive. I'm meaning namely with the mouth movements you could take a single frame of each mouth position since he and she weren't moving and then just reuse those images rather than taking new ones. Course if they were doing stuff and more of the scene changed, that might not have been an option.

As for the box moving... Hmmm... I'd say duct tape or put something heavy in the box (Like an old dead Laptop) and give it a false bottom.

You might like some of LindyBeige's work, he has some stop motion movies, but those are rare and he usually talks about medieval weaponry and movies based on history (which are usually heavily inaccurate). If you play D&D, i recommend watching him talking about the weapons.
It is a bit excessive, but I'd prefer to be safe than sorry. When I did, say, the movement at the beginning, I took shots with only very small changes. Putting it together, the movement looked good, but it was much too slow, so I didn't end up using a lot of the photos. I certainly would rather that and end up with a decent result as opposed to it ending up looking too jumpy and unnatural because I didn't take enough shots.
I also had quite a few photos for an actual ending as opposed to it simply stopping, after Triss finishes speaking, but the result didn't turn out as well as I'd hoped, so I just ended it there instead.

I did only take one shot of each character with each mouth, but sometimes I accidentally moved the character too much, so I basically had to start from scratch, otherwise the jittering would've been even more noticeable.

Given the space I had and the size of the box, duct tape probably wouldn't have worked. Having a false bottom would've been good, though that'd require extra time, which I didn't really have then. I was more focussed on getting all of the animation done and didn't put much into the set, other than set up special lamps for lighting around it.
Next time I'll do it that way.

Thanks for the link! I liked some of his vids and yes, I do play D&D on occasion. :)

+1 for all your feedback!
Post edited September 09, 2014 by Kerchatin