Posted November 26, 2010

Let me try and explain this differently. They already had the freaking game, period, end of story, and for free at that. If they pay money for it, afterward, they are then helping subsidize the next game along with you, whereas before it was just you.
The difference to your model. The cheap price was for everybody, not only pirates. If you make it a pirates only discount, then its an incentive to pirate.
If the discount is for everybody, then its only a sale. You effectively propose to have a sale and lower the price until pirates are buying the game. I guess 5$ will not be enough for it and more importantly: the point of highest profit is not equal to the point of highest sales numbers, at least the economy textbooks say so, so you cannot lower price until everybody buys. There must always be some people who cannnot buy... potential pirates.
However, also what you say is maximizing sales by adjusting prices on the financial resources of the customers. This is usually done by offering different versions.
What we could do is offer a premium, luxury version of TW2 including Geralts silky underwear and an apple for customers who just have too much money, the premium version for all normal customers and the basic, pirate version for 10$ and with only half the gameplay for poor people.
But then pirates also want the full content.... All in all I conclude that a little threat to the pirates while not hurting the buyer is an acceptable way.