Posted December 15, 2010
On DOSBox games, (or ScummVM games, for that matter) we have the advantage of using pixel-scaling algorithms to improve the graphics (eg. hq3x, or Super2xSAI to name a couple of my preferred algorithms)
I was wondering if anyone knew of a way to use one of these algorithms in a windows game? I can imagine a loader app that would capture screen output from another program, scale, and then output to the screen, but do not know if such a thing exists or is really feasible.
Really, would just love to play Baldur's Gate or Plancescape with Super2xSAI, but to my knowledge that isn't possible if it isn't a dos program.
I was wondering if anyone knew of a way to use one of these algorithms in a windows game? I can imagine a loader app that would capture screen output from another program, scale, and then output to the screen, but do not know if such a thing exists or is really feasible.
Really, would just love to play Baldur's Gate or Plancescape with Super2xSAI, but to my knowledge that isn't possible if it isn't a dos program.