Posted July 18, 2012
And I mean "peer 2 peer".
http://www.rockpapershotgun.com/2012/07/18/runic-explains-why-torchlight-iis-taking-a-while/
In this article, mention is made in a couple of places of what to do when clients lose connection to each other. Does that mean that multiplayer will be peer 2 peer, instead of going through a server (player hosted or otherwise)?
http://www.rockpapershotgun.com/2012/07/18/runic-explains-why-torchlight-iis-taking-a-while/
In this article, mention is made in a couple of places of what to do when clients lose connection to each other. Does that mean that multiplayer will be peer 2 peer, instead of going through a server (player hosted or otherwise)?