wvpr: But you can't be objective about everything.
That's the other extreme. I don't expect that, but people can always try their very best.
wvpr: You can't say something is objectively fun or objectively pretty.
Ooh... That's ambiguous. You see - I can't say that getting kicked in the nuts is
objectively painful. Pain is a subjective sensation, a highly intimate experience. What I CAN say is that,
objectively, getting kicked in the nuts
is painful.
It's also somewhat a matter of definitions. Let me tell you - I've had a whole course devoted entirely to definitions of art (and, consequently, artistic value. Not always necessarily "beauty"). If you have a decent definition of art and its value, you can damn well make judgements that are correct or incorrect.
Saying that a game is "fun" is like saying eating a given vegetable is "healthy". It's a fairly general statement that could easily be proven false under certain circumstances (some people are allergic, eating too much can be harmful, etc), but nevertheless is understood by people and taken as useful advice, especially when coupled with more precise remarks.
wvpr: In a nutshell, you should get your facts right. You should ground your opinions on facts you can communicate. But you should also communicate your value judgments as much as you think is necessary to describe the game experience you had.
Yes, and that value judgement should be as objective as possible.
See - you've taken "value" and "judgement" to SELF-EVIDENTLY refer to something subjective. I refuse to agree, which can trip you up if you continue to use these terms in such a way.
You said that we should get our facts right... Should we BASE our opinion on facts? Doesn't this mean that we're TRYING to say something true?
There's this old and simple theory that
knowledge is true and justified belief. An opinion is basically a belief we have, the way we guesstimate the world to be. "2x2=4" is an opinion, a true one. "2x2 = 5" is also an opinion. We can have preferences, along the lines of "I like strawberries", but even for such subjective things there can be truths and falsehoods. For instance - if Billy likes strawberries, him liking strawberries is subjective, but the FACT that he DOES like strawberries is objective. It can also be reasonable to assume that we can utter true statements such as "If you like game X, you will likely like game Y". This can be further detailed.
I know that it can be complicated to have a grasp on what makes a game (from a given genre / for a given audience / blahblahblah) GOOD, but people who lack this understanding shouldn't review games. Similarly - if I don't know what separates good books from bad books, I shouldn't review books.
Somehow - reviews exist, discussions exist, quality assurance departments exist. I don't think we live in a world where people coming to the conclusion that a given game is "good" is purely a matter of coincidence. If it's grounded in what the game is like, in objective features it has, in facts on what people fancy and what they do not, it ultimately isn't completely guesswork nor arbitrary choice. It would be more productive to try and establish what it means for a game to be good, rather than disagree on whether such a term as "objectively good game" makes sense. It can probably be easier to come up with partial intuitions on what makes a good MOBA game, what makes a good strategy game, etc. If the previous sentence immediately brings to your mind certain elements of design, it's ostensibly why you should consider the possibility that these things aren't what you arbitrarily associate with a given genre, but your intuitions on what the truth of the matter is.
wvpr: Otherwise your review is just a list of features more suited for a marketer than a reviewer.
The is more to truth than lists and numbers. There is more to science than mathematics.