Posted May 22, 2014
alecej
Idaho
Registered: Nov 2013
From United States
JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted May 22, 2014
Zombie Shooters advantage is that you have a brain-dead AI. Move towards player in the most direct route, which does usually mean getting stuck into walls. Then you have the balance issues, mostly concerning weapons, supplies and power ups. Not sure I'd call them easier to make than adventures or platformers, though it does depend on each developer's strong suites.
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted May 22, 2014
F4LL0UT
Get Showgunners!
Registered: Jun 2011
From Poland
Posted May 22, 2014
Holy sh... it actually is. Somehow I was convinced that it's a top down action adventure, Zelda style. I actually bought the game when it was on sale once but never bothered playing it because I haven't been in the mood for top down action adventures since. And it's actually a platformer... oh my...
HiPhish
New User
Registered: Oct 2010
From Germany
Posted May 22, 2014
After Braid got all the insane praise every indie developer and their mother has been trying to create the next braid. The problem with this is that Braid was not really that good of a game to begin with, people had to be guilt-tripped into buying it. All those other puzzle-platformers in turn are just mediocre imitations with a different gimmick and "art style". At least Braid was one of the first ones to do it.
As for adventures, as other have pointed out, they are easy to make. once you can get sprites on the screen and make text boxes pop up you've programmed it. All that's left is writing your pretentious story and drawing the backgrounds. Actually, you can scratch the last part if you go with RPG-maker style sprites.
As for adventures, as other have pointed out, they are easy to make. once you can get sprites on the screen and make text boxes pop up you've programmed it. All that's left is writing your pretentious story and drawing the backgrounds. Actually, you can scratch the last part if you go with RPG-maker style sprites.
amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted May 22, 2014
because they are fun to play
NoNewTaleToTell
Deathrocker
Registered: May 2009
From United States
Posted May 22, 2014
Yeah I've noticed that there are quite a few indie "puzzle-platformers" being released every week that fall under one of two categories 1: black/white/gray moody art style with a sad story or 2: Overly difficult just for the sake of being difficult. Obviously there is some market for them or else there wouldn't be so many of those games being released nearly every other day.
I've also noticed a lot of indie roleplaying/rogue-like games being released lately.
I've also noticed a lot of indie roleplaying/rogue-like games being released lately.
Post edited May 22, 2014 by NoNewTaleToTell
thebes
RPG TURTLE
Registered: Oct 2011
From United States
Posted May 23, 2014
I haven't gotten excited about a GOG release since Wasteland....
Oh and Greatest Battles...
Oh and Greatest Battles...
Post edited May 23, 2014 by thebes