Posted October 16, 2010
I think the problem is less that games are more expensive to make, and more that the money is spent differently. In a game such as Morrowind, an engine was created, artists designed the setpieces, yes...but there was only so much that could be done with the graphics and gameplay engines, and the rest of the money went into hiring writers, world designers, quest creators, and so forth. On the other hand, in a game like Oblivion, by the time you get the engine and overall 'look' done, you've spent so much time and money on the game that building the world and writing for the game take a back seat. We were fortunate in the case of Oblivion that this part was still well done, it just wasn't as large or complex as Morrowind.
I may be wrong on this, having never worked on the game industry, but it seems to me that companies spend far more time and money now trying to be competitive in graphics and visual appeal, and therefore have less of both to spend making their game unique and memorable.
I may be wrong on this, having never worked on the game industry, but it seems to me that companies spend far more time and money now trying to be competitive in graphics and visual appeal, and therefore have less of both to spend making their game unique and memorable.