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As the title suggests, I would like to know if my fellow GOGers have any knowledge on where the Dreamforge Intertainment, Inc. IP currently lies? I've been looking at different LPers lately and I've seen several of them playing their games. Since they seem to be interesting, at least to the part of the population here that likes classic RPGs, I was wondering what the actual status of their games is. I know that Sanitarium is published by a budget-price distributor, but the rest of their games seem to be in limbo. I also couldn't find the mention of any new owners of Dreamforge. Were they also gobbled up by some insurance company, or are they simply in the aether?
I'll speculate:

- All their Dungeons & Dragons games (Dungeon Hack, Ravenloft 1-2, Menzobarrenzan) are probably owned by Hasbro, but perhaps their is complications because SSI published them and SSI got acquired by Ubisoft. However that may not mean anything, the Interplay and Atari D&D games on GOG are published by Hasbro.

- The Summoning, Anvil of Dawn, Veil of Darkness, War Wind and War Wind II were published by SSI, so that should be simple enough; Ubisoft owns them.

- Warhammer 40,000: Rites of War was also published by SSI, but it's Warhammer, so Games Workshop is the boss on that one.

- Chronomaster is the toughest one, it had two publishers; IntraCorp and Capstone Software, both of whom are long dead. So who knows, could be lost.

But I guess this is GOG's job, so they are probably aware of this stuff. It does fascinate me though how they actually go about finding who has the rights to old games.
Post edited May 12, 2013 by Crosmando
The AD&D games could probably now be sold again, considering the non-exclusivity of the license deals currently in place.

Those are all SSI games, to my knowledge. I think that all SSI games are currently Ubisoft's. Ubisoft has enough old D&D games that it might be worth it for them to re-release them. But we all know that's not really something that Ubisoft is inclined to do.

Warhammer 40K is again not exclusive anymore. But I highly doubt that anyone will be fighting to resurrect that one.

Sanitarium is already here.
My thanks to both of you. Hopefully, GOG will manage to get the games here at one point or another. I would love to see the SSI games finally released by Ubisoft.
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de_Monteynard: Hopefully, GOG will manage to get the games here at one point or another. I would love to see the SSI games finally released by Ubisoft.
Yup. Most people here seem to acknowledge those as good old games, so even though I have no history with them I hope we see them too for sure. GOG has both Ubisoft and Hasbro here, so hopefully the three parties can come together on some mutually acceptable terms.
veil of darkness and the summoning are really classic rpgs. really hardcore too, I remember it being pretty easy to get into an unwinnable state.

anvil of dawn was an odd duck. i remember it being very light on the rpg elements and not a lot of plot either.

i don't have good memories of ravenloft or menzoberranzan... they didn't leave much of an impression other than a dungeon crawl.
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oasis789: anvil of dawn was an odd duck. i remember it being very light on the rpg elements and not a lot of plot either.

i don't have good memories of ravenloft or menzoberranzan... they didn't leave much of an impression other than a dungeon crawl.
But ... they are Dungeon Crawlers after all. I didn't think they were that much different from Eye of the Beholder and Lands of Lore. Couldn't you say the same about Legend of Grimrock, too? Light on the rpg elements (compared to e.g. Baldur's Gate), not a lot of plot, just a dungeon crawl?
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Leroux: But ... they are Dungeon Crawlers after all. I didn't think they were that much different from Eye of the Beholder and Lands of Lore. Couldn't you say the same about Legend of Grimrock, too? Light on the rpg elements (compared to e.g. Baldur's Gate), not a lot of plot, just a dungeon crawl?
In those days, dungeon crawls were RPG's, the "role playing" was having a party in which each member had a specific role to fill, a cleric to heal, a fighter to fight, a mage to cast magic missile, all working together. The idea that "role playing" in a computer game was something other than combat dungeon crawling is a recent idea, recent as in late half of the 90's.