Posted August 07, 2012

I still push for Temple of Elemental Evil, but I have to admit its shortcomings : it's a very very straightforward simple game, in terms of story. It felt like Eye of the Beholder in that respect. The first part is open, having you travel between villages and cities, meet characters, make various choices, and feel as free as in any cRPG. But then, well, there's the temple (of elemental evil, yes), and the rest of the game takes place in it, making it a very old school dungeon crawl, which may or may not be what you're looking for in an ad&d game. Also : level cap. Half-breakable through mods, but still annoying. I had reached maximum levels -or antepenultimate levels- before entering the temple itself.
Neverwinter Night felt simpler, more action-based, less tactical, almost more diabloish, or sacredoïdal. I remember clickety fights, far from the tactical fights I loved in other cRPG, and a very predictable very linear story, with pseudo-twists that have been the same in most cRPGs for a long while. Still, a lot of character design freedom. I wouldn't take it as an exemple of great RPG, but again, I'm not sure any regular ad&d game would qualify. So, a bit too linear, simple, and action-ey for my tastes. But still, at the frontier, and modern enough to have a genuinely good interface (inferior to Temple's, but Temple's makes me angry at every other cRPG's interface), unlike the too aged Baldur.
There, it's all pros and cons, no classic ad&d crpg is truly perfect. There's still no ad&d equivalent to the Fallout games. Maybe the enhanced versions of Baldur's Gate will manage to provide a great story, a decent openness. and a good modern interface. Until then, it'll depend on the criterions you give priority to, and what aspects you are most looking for...
Post edited August 07, 2012 by Telika