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I'm looking for the name of a specific graphical distortion "effect" that sometimes happens in games with first-person perspective. I sometimes want to mention it in reviews, or talk about it and ask about ways to fix it, but either is a bit difficult when one doesn't know how to call it. Since we have people with programming experience here on GOG, I thought perhaps somebody might be able to help me out?

The effect that I'm talking about is a distortion in parts of the screen when turning your character in games with first-person perspective. It's similar to the effect that you'd get in real life when you hold a projector in your hands, and turn on the spot, so that the projected image wanders from the left wall to the back wall and then to right wall. When you do that, the image will become slightly distorted in the corners of the room, due to the projection angle and the slight difference in distance. Therefore, while the image wanders across the walls, you'd see it being slightly stretched and compressed in an unnatural way.

I'm often seeing this effect in games, especially old games, or newer ones after increasing FOV. So, questions:

1. Do you know what I'm talking about?
2. Do you know a name by which that effect is called (so that I can look up further information)
3. Can you explain why it exists and which options exist to prevent or fix it, or point me to thee respective information elsewhere?

I hope that's making sense. I should add that it's perfectly possible that these questions are foolish, I just don't know and I'm curious. ;) Thanks in advance for any help!
This question / problem has been solved by Mentalepsyimage
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Psyringe: I'm looking for the name of a specific graphical distortion "effect" that sometimes happens in games with first-person perspective. I sometimes want to mention it in reviews, or talk about it and ask about ways to fix it, but either is a bit difficult when one doesn't know how to call it. Since we have people with programming experience here on GOG, I thought perhaps somebody might be able to help me out?

The effect that I'm talking about is a distortion in parts of the screen when turning your character in games with first-person perspective. It's similar to the effect that you'd get in real life when you hold a projector in your hands, and turn on the spot, so that the projected image wanders from the left wall to the back wall and then to right wall. When you do that, the image will become slightly distorted in the corners of the room, due to the projection angle and the slight difference in distance. Therefore, while the image wanders across the walls, you'd see it being slightly stretched and compressed in an unnatural way.

I'm often seeing this effect in games, especially old games, or newer ones after increasing FOV. So, questions:

1. Do you know what I'm talking about?
2. Do you know a name by which that effect is called (so that I can look up further information)
3. Can you explain why it exists and which options exist to prevent or fix it, or point me to thee respective information elsewhere?

I hope that's making sense. I should add that it's perfectly possible that these questions are foolish, I just don't know and I'm curious. ;) Thanks in advance for any help!
I would imagine it's something related to motion blur?

http://www.giantbomb.com/motion-blur/3015-248/
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JudasIscariot: I would imagine it's something related to motion blur?
http://www.giantbomb.com/motion-blur/3015-248/
No, motion blur is something different, but I realize that my example sounded similar. The effect that I'm talking about is not related to the speed of movement, and it's a stretching/compression, not a blur.

Perhaps I can describe it better with another example: Imagine you're in a dark room with a flashlight in your hand. When you hold it straight in front of you, it will put a perfect circle of light onto the wall. When you hold it in a 90 degree angle to your left or right, it also projects a perfect circle on the respective wall. However, if you hold it in any other angle, the circle will be distorted. And if (for example) you start on the left wall and turn the flashlight until it faces the right wall, then the projection on the wall will start as perfect circle, then get stretched as you near the first corner, then get compressed again as you near the center of the back wall, and this process then repeats until you've arrived at the right wall.

I think I'm seeing a similar stretching/compression effect in many first-person perspective games (though I'm not entirely sure if it's really the same) - sometimes more obvious, sometimes less. I'd love to link to a video clip, but how to find one when I don't know a name for it? ;)
Post edited July 27, 2014 by Psyringe
Does the space directly ahead also seem disproportionately far away? I don't know if 3D graphics terminology has a special name for it, but it's fisheye distortion. It happens when the game tries to fit too wide an angle on the environment into too narrow a space. This not only distorts the perspective but throws your brain out of the 3D illusion as well, because the field of vision of the scene doesn't match your natural field of vision. How bad the effect is depends on the field of view, the size of the monitor, and how close you are to the screen.

If you're playing an old 3D game on a huge monitor, I guess you might get the inverse effect.

Try decreasing the field of view, if you can.
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Mentalepsy: Does the space directly ahead also seem disproportionately far away? I don't know if 3D graphics terminology has a special name for it, but it's fisheye distortion. It happens when the game tries to fit too wide an angle on the environment into too narrow a space. This not only distorts the perspective but throws your brain out of the 3D illusion as well, because the field of vision of the scene doesn't match your natural field of vision. How bad the effect is depends on the field of view, the size of the monitor, and how close you are to the screen.

If you're playing an old 3D game on a huge monitor, I guess you might get the inverse effect.

Try decreasing the field of view, if you can.
That sounds like it could be it! It indeed throws my brain out of the 3d illusion, and it's often occurs with old games, and with some new games after setting the FOV angle higher. I'm also sitting pretty close to a 28'' monitor, which might explain why it often seems more "obvious" for me than for others.

I'll try to look up some examples of fisheye distortion in video games, though I'm not sure I understood the part of the "inverse effect" (sorry, I'm really dumb when it comes to those things).
For a second I thought you meant that effect that PSX games have whereby textures do some weird twitching due to affine texture mapping (I think).
Could the effect you're looking for be related to anisotropic filtering or lack thereof? It's purpose is to account for texture distortion as the viewing angle increases.
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Psyringe: I'll try to look up some examples of fisheye distortion in video games, though I'm not sure I understood the part of the "inverse effect" (sorry, I'm really dumb when it comes to those things).
From what you described, it sounds like what I would also call fisheye distortion. I think it's caused by a game engine trying to show more stuff on the sides than what it was designed for (either an older 4:3 game being modded to show 16:9, or a newer game having a much different FOV setting from what the developers designed it around).

The most obvious example I can think of is Fallout 3 in 3rd-person mode. It actually got me kind of nauseous because of the way that the edges of the screen were distorted (especially in motion) and I had to switch to 1st-person mode to play the game (I think 1st-person had a narrower FOV).
Thanks again to everyone who replied! :)

I think the effect that I'm witnessing s probably not "pure" fisheye distortion, because then (if I understood correctly) it would become more pronounced towards the edges of the screen. I don't think that this is the case in the effect I'm talking about, but I'm not 100% sure either, I'll have to play some of these games again and look closely. :) In any case, you have given me proper terminology which I can use to gather more information, so, thanks a ton! :)
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Psyringe: ...I'll have to play some of these games again and look closely. :)...
Could you name some games this effect is in, please?