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timppu: EDIT: Ok I did check Google. What the heck, 'strafe' has nothing to do with side stepping after all? According to google it is "tulittaa", which basically means "to fire a gun repeatedly (sustained fire)". Wow, how come the key/action which is used for side-stepping is called that?

On the other hand, "strafing" has something to do with moving sideways, according to Google (="sivuttaisliikkeeseen")... Another dictionary says "strafing" means certain kind of combat aeroplane (maataistelukone?). I'm confused now...
Strafing is an attack by an aircraft on a ground target using guns.

I suspect the gaming terms probably come from the way ground attack aircraft fly past or around their targets while shooting.

Aircraft with side mounted guns fly one way while shooting another (if you take the gunners view, it's like sidestepping in an FPS).

There's a manoeuvre called a "pylon turn" that works exactly like circle strafing in an FPS, especially when done by a helicopter gunship.

P.S. Wow, I'm bored today :P

Edit: I learned stuff like analytical & logical thinking, lots of obscure words and not to stand in the fire.
Post edited November 11, 2011 by Poulscath
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timppu: Another dictionary says "strafing" means certain kind of combat aeroplane (maataistelukone?). I'm confused now...
"Maataistelukone" translates to "ground attack aircraft", which are some seriously fearsome shit (see the GAU-8 Avenger for details). Those pretty much exist for strafing (tulittaa) ground targets with cannon fire. Rockets and bombs may be used to make what little life there is left for those on the ground more uncomfortable, but they are not mandatory.
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timppu: EDIT: Ok I did check Google. What the heck, 'strafe' has nothing to do with side stepping after all? According to google it is "tulittaa", which basically means "to fire a gun repeatedly (sustained fire)". Wow, how come the key/action which is used for side-stepping is called that?

On the other hand, "strafing" has something to do with moving sideways, according to Google (="sivuttaisliikkeeseen")... Another dictionary says "strafing" means certain kind of combat aeroplane (maataistelukone?). I'm confused now...
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Poulscath: Strafing is an attack by an aircraft on a ground target using guns.

I suspect the gaming terms probably come from the way ground attack aircraft fly past or around their targets while shooting.

Aircraft with side mounted guns fly one way while shooting another (if you take the gunners view, it's like sidestepping in an FPS).

There's a manoeuvre called a "pylon turn" that works exactly like circle strafing in an FPS, especially when done by a helicopter gunship.

P.S. Wow, I'm bored today :P

Edit: I learned stuff like analytical & logical thinking, lots of obscure words and not to stand in the fire.
yeah and quick movements to one side would technically be jinking...
A military term coined by the Germans...again...

Why can't we be known for Sonnenblumen or Gemütlichkeit ?
Post edited November 11, 2011 by SimonG
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lowyhong: Yeah this too.
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uchos: Same for me. Gaming really helped and motivated me in that sense.
Some of it, yes, especially the chivalrous language used in King's Quest.
That came in handy when I picked up a book by William Shakespeare.
I learned most of my early English from watching subtitled movies and series when I was just a wee lad of about 8 years old.
Apart from my previous post I've learned from games:

- Lots of interesting stuff about Voodoo (Gabriel Knight I)
- some logical reasoning (Sherlock and it's later clone Einstein)
- DOS and Basic (both requirements to be able to play certain old games)
- Computers can be fun and also immensily frustrating.
- You can get addicted to computer games and if you do, it can set you back a lot of time in terms of pesonal development.
- Lot's of Japanese words and grammar (Nintendo DS "games"/ learning aids specifically)
- it's difficult to design even a simple logic game like mastermind when your logic and programming skills are not sufficently developed. (My first attempts were a nightmare of spaghetti code)
- DRM Sucks, big time...to such extent that it can render your optical drive useless (Starforce be damned!)
- Big companies are extremely wary giving permissions to include their logo for a game made by a fledgeling game programmer.
- Games can be appreciated as an art form if properly designed.
- Squabbles over intellectual property can take rediculous forms (System Shock anyone?)
- Design and gameplay (and sometimes story) trump any fancy multimedia gimmicks.
Post edited November 11, 2011 by jorlin
What I learned from pc games so far:
-Engrish
-Free 2 play is a lie
-You need 100s of $ for Graphics Card
-Multiplayer team games make people rage
-How to deal with cheater kids
-No matter how good it is, marketing will kill it in a few years
-Old is cool
What I've learned...

- Patience and remaining cool instead of raging, with things and people.
- That I like PnP RPGs more than any video-game and that no video-game will be able to match that level of interaction before my death.
- That the game of my dreams will never exist because it wouldn't sell well :D