It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Anyone remember "Evil Twin"? It's kinda of a cross between Psyhconauts and American McGee's Alice. It's a real macabre story about an orphan and the imaginary world inside his head (or rather, under the bed, but still in his head). Basically this kid rages against his imaginary friends on his birthday, which also happens to be the anniversary of the day his parents died. This act of anger spawns an evil twin who quickly takes over the imaginary land and twists it into a darker place.
Anyway, it was developed by In Utero (the Windows version was, anyway), and published by Ubisoft. Does that mean Ubisoft has the rights to it now?
No posts in this topic were marked as the solution yet. If you can help, add your reply
It's weird to see Ubisoft as this corporate "monster" after "being there" since their humble beginnings with games like the C64's "Puffy's Saga". The same can be said of Electronic Arts (remember when their logo was just a square, a circle, and a triangle?), DMA (now Rockstar/Take Two [imagine, going from Lemmings to GTA]), and a bunch of other guys.
avatar
predcon: It's weird to see Ubisoft as this corporate "monster" after "being there" since their humble beginnings with games like the C64's "Puffy's Saga". The same can be said of Electronic Arts (remember when their logo was just a square, a circle, and a triangle?), DMA (now Rockstar/Take Two [imagine, going from Lemmings to GTA]), and a bunch of other guys.

I think it has to do that Ubisoft hired over the years many unexperienced managers, developers and CEOs who fuck too many projects up or disregard a stable support and patching base for users.
The switch of Prince of Persia Kindred Blades to Two Thrones (where at the very developement phase the former Producer of the SoT-series was raised as a CEO and replaced by an unexperienced producer who only did mobile games before, and everything got redesigned,reduced and changed for whatever reason) back in 2005 was one of the most obvious examples that their organization started to weaken heavily. And let's not forget the sudden drop of quality in the later games.
And I also blame Guillemot that he and other higher ups cripple Ubisoft even further with their DRM&casual agenda.
Post edited July 27, 2010 by Tantrix